extends CharacterBody2D @export var speed = 400 func _physics_process(_delta): velocity.x = 0 velocity.y = 0 if Input.is_action_pressed("move_down"): velocity.y = speed elif Input.is_action_pressed("move_up"): velocity.y = -speed elif Input.is_action_pressed("move_right"): velocity.x = speed elif Input.is_action_pressed("move_left"): velocity.x = -speed move_and_slide()