extends CharacterBody2D

@export var speed = 400

func _physics_process(_delta):
	velocity.x = 0
	velocity.y = 0

	if Input.is_action_pressed("move_down"):
		velocity.y = speed
	elif Input.is_action_pressed("move_up"):
		velocity.y = -speed
	elif Input.is_action_pressed("move_right"):
		velocity.x = speed
	elif Input.is_action_pressed("move_left"):
		velocity.x = -speed
	
	move_and_slide()
