commit b82d758a835cb19459e1f0645e2808e23da9d4b1 Author: tobias Date: Sat Apr 11 14:39:46 2026 +0200 Initial Commit diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/addons/godot-git-plugin/LICENSE b/addons/godot-git-plugin/LICENSE new file mode 100644 index 0000000..f153fb8 --- /dev/null +++ b/addons/godot-git-plugin/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2016-2023 The Godot Engine community + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/addons/godot-git-plugin/THIRDPARTY.md b/addons/godot-git-plugin/THIRDPARTY.md new file mode 100644 index 0000000..7b72b27 --- /dev/null +++ b/addons/godot-git-plugin/THIRDPARTY.md @@ -0,0 +1,1346 @@ +# Third-Party Notices + +The Godot Git Plugin source code uses the following third-party source code: + +1. godotengine/godot-cpp - MIT License - https://github.com/godotengine/godot-cpp/tree/02336831735fd6affbe0a6fa252ec98d3e78120c +2. libgit2/libgit2 - GPLv2 with a special Linking Exception - https://github.com/libgit2/libgit2/tree/b7bad55e4bb0a285b073ba5e02b01d3f522fc95d +3. libssh2/libssh2 - BSD-3-Clause License - https://github.com/libssh2/libssh2/tree/635caa90787220ac3773c1d5ba11f1236c22eae8 +4. openssl - OpenSSL License - https://github.com/openssl/openssl/tree/26baecb28ce461696966dac9ac889629db0b3b96 + +## License Texts + +### godotengine/godot-cpp + +``` +# MIT License + +Copyright (c) 2017-2022 Godot Engine contributors. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +``` + +### libgit2/libgit2 + +``` + libgit2 is Copyright (C) the libgit2 contributors, + unless otherwise stated. See the AUTHORS file for details. + + Note that the only valid version of the GPL as far as this project + is concerned is _this_ particular version of the license (ie v2, not + v2.2 or v3.x or whatever), unless explicitly otherwise stated. + +---------------------------------------------------------------------- + + LINKING EXCEPTION + + In addition to the permissions in the GNU General Public License, + the authors give you unlimited permission to link the compiled + version of this library into combinations with other programs, + and to distribute those combinations without any restriction + coming from the use of this file. 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If this is what you want to do, use the GNU Library General +Public License instead of this License. + +---------------------------------------------------------------------- + +The bundled ZLib code is licensed under the ZLib license: + +Copyright (C) 1995-2010 Jean-loup Gailly and Mark Adler + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. 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Box 94079, 1090 GB Amsterdam, Netherlands + marc@marc-stevens.nl + + Dan Shumow + Microsoft Research + danshu@microsoft.com + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +---------------------------------------------------------------------- + +The bundled wildmatch code is licensed under the BSD license: + +Copyright Rich Salz. +All rights reserved. + +Redistribution and use in any form are permitted provided that the +following restrictions are are met: + +1. Source distributions must retain this entire copyright notice + and comment. +2. Binary distributions must include the acknowledgement ``This + product includes software developed by Rich Salz'' in the + documentation or other materials provided with the + distribution. This must not be represented as an endorsement + or promotion without specific prior written permission. +3. The origin of this software must not be misrepresented, either + by explicit claim or by omission. Credits must appear in the + source and documentation. +4. Altered versions must be plainly marked as such in the source + and documentation and must not be misrepresented as being the + original software. + +THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED +WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. + +---------------------------------------------------------------------- + +Portions of the OpenSSL headers are included under the OpenSSL license: + +Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) +All rights reserved. + +This package is an SSL implementation written +by Eric Young (eay@cryptsoft.com). +The implementation was written so as to conform with Netscapes SSL. + +This library is free for commercial and non-commercial use as long as +the following conditions are aheared to. The following conditions +apply to all code found in this distribution, be it the RC4, RSA, +lhash, DES, etc., code; not just the SSL code. The SSL documentation +included with this distribution is covered by the same copyright terms +except that the holder is Tim Hudson (tjh@cryptsoft.com). + +Copyright remains Eric Young's, and as such any Copyright notices in +the code are not to be removed. +If this package is used in a product, Eric Young should be given attribution +as the author of the parts of the library used. +This can be in the form of a textual message at program startup or +in documentation (online or textual) provided with the package. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +1. Redistributions of source code must retain the copyright + notice, this list of conditions and the following disclaimer. +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. +3. All advertising materials mentioning features or use of this software + must display the following acknowledgement: + "This product includes cryptographic software written by + Eric Young (eay@cryptsoft.com)" + The word 'cryptographic' can be left out if the rouines from the library + being used are not cryptographic related :-). +4. If you include any Windows specific code (or a derivative thereof) from + the apps directory (application code) you must include an acknowledgement: + "This product includes software written by Tim Hudson (tjh@cryptsoft.com)" + +THIS SOFTWARE IS PROVIDED BY ERIC YOUNG ``AS IS'' AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. + +The licence and distribution terms for any publically available version or +derivative of this code cannot be changed. i.e. this code cannot simply be +copied and put under another distribution licence +[including the GNU Public Licence.] + +==================================================================== +Copyright (c) 1998-2007 The OpenSSL Project. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in + the documentation and/or other materials provided with the + distribution. + +3. All advertising materials mentioning features or use of this + software must display the following acknowledgment: + "This product includes software developed by the OpenSSL Project + for use in the OpenSSL Toolkit. (http://www.openssl.org/)" + +4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to + endorse or promote products derived from this software without + prior written permission. For written permission, please contact + openssl-core@openssl.org. + +5. Products derived from this software may not be called "OpenSSL" + nor may "OpenSSL" appear in their names without prior written + permission of the OpenSSL Project. + +6. Redistributions of any form whatsoever must retain the following + acknowledgment: + "This product includes software developed by the OpenSSL Project + for use in the OpenSSL Toolkit (http://www.openssl.org/)" + +THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY +EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR +ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, +STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED +OF THE POSSIBILITY OF SUCH DAMAGE. +``` + +### libssh2/libssh2 + +``` +/* Copyright (c) 2004-2007 Sara Golemon + * Copyright (c) 2005,2006 Mikhail Gusarov + * Copyright (c) 2006-2007 The Written Word, Inc. + * Copyright (c) 2007 Eli Fant + * Copyright (c) 2009-2021 Daniel Stenberg + * Copyright (C) 2008, 2009 Simon Josefsson + * Copyright (c) 2000 Markus Friedl + * Copyright (c) 2015 Microsoft Corp. + * All rights reserved. + * + * Redistribution and use in source and binary forms, + * with or without modification, are permitted provided + * that the following conditions are met: + * + * Redistributions of source code must retain the above + * copyright notice, this list of conditions and the + * following disclaimer. + * + * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following + * disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * Neither the name of the copyright holder nor the names + * of any other contributors may be used to endorse or + * promote products derived from this software without + * specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND + * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, + * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE + * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY + * OF SUCH DAMAGE. + */ +``` + +### OpenSSL + +``` + + LICENSE ISSUES + ============== + + The OpenSSL toolkit stays under a double license, i.e. both the conditions of + the OpenSSL License and the original SSLeay license apply to the toolkit. + See below for the actual license texts. + + OpenSSL License + --------------- + +/* ==================================================================== + * Copyright (c) 1998-2019 The OpenSSL Project. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in + * the documentation and/or other materials provided with the + * distribution. + * + * 3. All advertising materials mentioning features or use of this + * software must display the following acknowledgment: + * "This product includes software developed by the OpenSSL Project + * for use in the OpenSSL Toolkit. (http://www.openssl.org/)" + * + * 4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to + * endorse or promote products derived from this software without + * prior written permission. For written permission, please contact + * openssl-core@openssl.org. + * + * 5. Products derived from this software may not be called "OpenSSL" + * nor may "OpenSSL" appear in their names without prior written + * permission of the OpenSSL Project. + * + * 6. Redistributions of any form whatsoever must retain the following + * acknowledgment: + * "This product includes software developed by the OpenSSL Project + * for use in the OpenSSL Toolkit (http://www.openssl.org/)" + * + * THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY + * EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR + * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT + * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, + * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED + * OF THE POSSIBILITY OF SUCH DAMAGE. + * ==================================================================== + * + * This product includes cryptographic software written by Eric Young + * (eay@cryptsoft.com). This product includes software written by Tim + * Hudson (tjh@cryptsoft.com). + * + */ + + Original SSLeay License + ----------------------- + +/* Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) + * All rights reserved. + * + * This package is an SSL implementation written + * by Eric Young (eay@cryptsoft.com). + * The implementation was written so as to conform with Netscapes SSL. + * + * This library is free for commercial and non-commercial use as long as + * the following conditions are aheared to. The following conditions + * apply to all code found in this distribution, be it the RC4, RSA, + * lhash, DES, etc., code; not just the SSL code. The SSL documentation + * included with this distribution is covered by the same copyright terms + * except that the holder is Tim Hudson (tjh@cryptsoft.com). + * + * Copyright remains Eric Young's, and as such any Copyright notices in + * the code are not to be removed. + * If this package is used in a product, Eric Young should be given attribution + * as the author of the parts of the library used. + * This can be in the form of a textual message at program startup or + * in documentation (online or textual) provided with the package. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * "This product includes cryptographic software written by + * Eric Young (eay@cryptsoft.com)" + * The word 'cryptographic' can be left out if the rouines from the library + * being used are not cryptographic related :-). + * 4. If you include any Windows specific code (or a derivative thereof) from + * the apps directory (application code) you must include an acknowledgement: + * "This product includes software written by Tim Hudson (tjh@cryptsoft.com)" + * + * THIS SOFTWARE IS PROVIDED BY ERIC YOUNG ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + * + * The licence and distribution terms for any publically available version or + * derivative of this code cannot be changed. i.e. this code cannot simply be + * copied and put under another distribution licence + * [including the GNU Public Licence.] + */ +``` diff --git a/addons/godot-git-plugin/git_plugin.gdextension b/addons/godot-git-plugin/git_plugin.gdextension new file mode 100644 index 0000000..62cf890 --- /dev/null +++ b/addons/godot-git-plugin/git_plugin.gdextension @@ -0,0 +1,10 @@ +[configuration] + +entry_symbol = "git_plugin_init" +compatibility_minimum = "4.2.0" + +[libraries] + +linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so" +macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib" +windows.editor.x86_64 = "windows/libgit_plugin.windows.editor.x86_64.dll" diff --git a/addons/godot-git-plugin/git_plugin.gdextension.uid b/addons/godot-git-plugin/git_plugin.gdextension.uid new file mode 100644 index 0000000..bfbed24 --- /dev/null +++ b/addons/godot-git-plugin/git_plugin.gdextension.uid @@ -0,0 +1 @@ +uid://bc3pwuwvuyorp diff --git a/addons/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so b/addons/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so new file mode 100644 index 0000000..0acaa28 Binary files /dev/null and b/addons/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so differ diff --git a/addons/godot-git-plugin/macos/libgit_plugin.macos.editor.universal.dylib b/addons/godot-git-plugin/macos/libgit_plugin.macos.editor.universal.dylib new file mode 100644 index 0000000..8e30951 Binary files /dev/null and b/addons/godot-git-plugin/macos/libgit_plugin.macos.editor.universal.dylib differ diff --git a/addons/godot-git-plugin/windows/libgit_plugin.windows.editor.x86_64.dll b/addons/godot-git-plugin/windows/libgit_plugin.windows.editor.x86_64.dll new file mode 100644 index 0000000..1102afc Binary files /dev/null and b/addons/godot-git-plugin/windows/libgit_plugin.windows.editor.x86_64.dll differ diff --git a/addons/script-ide/LICENSE b/addons/script-ide/LICENSE new file mode 100644 index 0000000..ffc9cf2 --- /dev/null +++ b/addons/script-ide/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2023 Marius Hanl + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/addons/script-ide/README.md b/addons/script-ide/README.md new file mode 100644 index 0000000..ada3e36 --- /dev/null +++ b/addons/script-ide/README.md @@ -0,0 +1,73 @@ +# Script IDE + +Transforms the Script UI into an IDE like UI. +Multiline Tabs are used for navigating between scripts. Tabs can be split. +The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation. +Enhanced keyboard navigation for Scripts and Outline. +Fast quick search functionality. +Quick function Override functionality. + +Features: +- Scripts are now shown as Multiline Tabs +- Script Tab can be split – showing the current Script as readonly CodeEdit next to the main one. The original script can be reopened by right clicking. +- The Outline got an overhaul and showed more than just the methods of the script. It includes the following members with a unique icon: + - Classes (Red Square) + - Constants (Red Circle) + - Signals (Yellow) + - Export variables (Orange) + - (Static) Variables (Red) + - Engine callback functions (Blue) + - (Static) Functions (Green) + - Setter functions (Green circle, with an arrow inside it pointing to the right) + - Getter functions (Green circle, with an arrow inside it pointing to the left) +- All the different members of the script can be hidden or made visible again by the outline filter. This allows fine control of what should be visible (e.g., only signals, (Godot) functions, ...) +- A `Right Click` enables only the clicked filter, another `Right Click` will enable all filters again +- The Outline can be opened in a Popup with a defined shortcut for quick navigation between methods +- You can navigate through the Outline with the `Arrow` keys (or `Page up/Page down`) and scroll to the selected item by pressing `ENTER` +- Scripts can be opened in a Popup with a defined shortcut or when clicking the three dots on the top right of the Tabs for quick navigation between scripts +- The currently edited script is automatically selected in the Filesystem Dock +- Files can be quickly searched by the Quick Search Popup with `Shift`+`Shift` +- You can find and quickly override any method from your super classes with `Alt`+`Ins` +- The plugin is written with performance in mind, there are no unneeded features and works without any lags or stuttering + +Customization: +- The Outline is on the right side (can be changed to be on the left side again) +- The Outline can be toggled via `File -> Toggle Scripts Panel`. This will hide or show it +- The order in the Outline can be changed +- There is also the possibility to hide private members, this is all members starting with a `_` +- The Script ItemList is not visible by default but can be made visible again + +All settings can be changed in the `Editor Settings` under `Plugin` -> `Script Ide`: +- `Open Outline Popup` = Shortcut to control how the Outline Popup should be triggered (default=CTRL+O or META+O) +- `Outline Position Right` = Flag to control whether the outline should be on the right or on the left side of the script editor (default=true) +- `Outline Order` = List which specifies the order of all different types in the Outline +- `Hide Private Members` = Flag to control whether private members (methods/variables/constants starting with '_') should be hidden in the Outline or not (default=false) +- `Open Script Popup` = Shortcut to control how the Script Popup should be triggered (default=CTRL+U or META+U) +- `Script List Visible` = Flag to control whether the script list should still be visible or not (above the outline) (default=false) +- `Script Tabs Singleline` = Flag to control whether the script tabs should be in a single line (instead of multiline) (default=false) +- `Script Tabs Visible` = Flag to control whether the script tabs should be visible or not (default=true) +- `Script Tabs Position Top` = Flag to control whether the script tabs should be on the top or on the bottom (default=true) +- `Script Tabs Close Button Always` = Flag to control whether the script tabs should always have the close button or only the select tab (default=false) +- `Auto Navigate in FileSystem Dock` = Flag to control whether the script that is currently edited should be automatically selected in the Filesystem Dock (default=true) +- `Open Quick Search Popup` = Shortcut to control how the Quick Search Popup should be triggered (default=Shift+Shift, double press behavior is hardcoded for now) +- `Open Quick Search Popup Scenes` = Shortcut to open the Quick Search Popup with the Scene Tab activated (default=CTRL+N or META+N) +- `Open Quick Search Popup Scripts` = Shortcut to open the Quick Search Popup with the Script Tab activated (default=CTRL+SHIFT+N or META+SHIFT+N) +- `Open Quick Search Popup Resources` = Shortcut to open the Quick Search Popup with the Resource Tab activated (default=CTRL+SHIFT+ALT+N or META+SHIFT+ALT+N) +- `Open Override Popup` = Shortcut to control how the Override Popup should be triggered (default=Alt+Ins) +- `Cycle Tab forward` = Shortcut to cycle the script tabs in the forward direction (only works in the 'Script' Editor Tab) (default=CTRL+TAB) +- `Cycle Tab backward` = Shortcut to cycle the script tabs in the backward direction (only works in the 'Script' Editor Tab) (default=CTRL+SHIFT+TAB) +- All outline visibility settings + +![Example of Script-IDE](https://github.com/Maran23/script-ide/blob/demo/demo/1.png?raw=true) + +![Example of the Outline Popup](https://github.com/Maran23/script-ide/blob/demo/demo/2.png?raw=true) + +![Example of the Script Tabs Popup](https://github.com/Maran23/script-ide/blob/demo/demo/3.png?raw=true) + +![Example of the Script List Popup](https://github.com/Maran23/script-ide/blob/demo/demo/4.png?raw=true) + +![Example of the Quick Search Popup](https://github.com/Maran23/script-ide/blob/demo/demo/5.png?raw=true) + +![Example of the Override Popup](https://github.com/Maran23/script-ide/blob/demo/demo/6.png?raw=true) + +![Example of the Plugin Editor Settings](https://github.com/Maran23/script-ide/blob/demo/demo/7.png?raw=true) diff --git a/addons/script-ide/outline/icon/class.svg b/addons/script-ide/outline/icon/class.svg new file mode 100644 index 0000000..12f44f7 --- /dev/null +++ b/addons/script-ide/outline/icon/class.svg @@ -0,0 +1 @@ + diff --git a/addons/script-ide/outline/icon/class.svg.import b/addons/script-ide/outline/icon/class.svg.import new file mode 100644 index 0000000..a54ae58 --- /dev/null +++ b/addons/script-ide/outline/icon/class.svg.import @@ -0,0 +1,44 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://csik7oxvt7tq3" +path="res://.godot/imported/class.svg-9e3f3363c9474e8c1dcf8ba4e40e95bf.ctex" +metadata={ +"has_editor_variant": true, +"vram_texture": false +} + +[deps] + +source_file="res://addons/script-ide/outline/icon/class.svg" +dest_files=["res://.godot/imported/class.svg-9e3f3363c9474e8c1dcf8ba4e40e95bf.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=true +editor/convert_colors_with_editor_theme=false diff --git a/addons/script-ide/outline/icon/constant.svg b/addons/script-ide/outline/icon/constant.svg new file mode 100644 index 0000000..8be4457 --- /dev/null +++ b/addons/script-ide/outline/icon/constant.svg @@ -0,0 +1 @@ + diff --git a/addons/script-ide/outline/icon/constant.svg.import b/addons/script-ide/outline/icon/constant.svg.import new file mode 100644 index 0000000..fc4310f --- /dev/null +++ b/addons/script-ide/outline/icon/constant.svg.import @@ -0,0 +1,44 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cawc456ja8vf5" +path="res://.godot/imported/constant.svg-b36d0d3f8bf0f157e4f3b418b692e11b.ctex" +metadata={ +"has_editor_variant": true, +"vram_texture": false +} + +[deps] + +source_file="res://addons/script-ide/outline/icon/constant.svg" 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b/addons/script-ide/outline/icon/engine_func.svg @@ -0,0 +1 @@ + diff --git a/addons/script-ide/outline/icon/engine_func.svg.import b/addons/script-ide/outline/icon/engine_func.svg.import new file mode 100644 index 0000000..f88de0c --- /dev/null +++ b/addons/script-ide/outline/icon/engine_func.svg.import @@ -0,0 +1,44 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cupb0polhqrwj" +path="res://.godot/imported/engine_func.svg-eb6c615eeef058e7cc5ec3b5a17fc008.ctex" +metadata={ +"has_editor_variant": true, +"vram_texture": false +} + +[deps] + +source_file="res://addons/script-ide/outline/icon/engine_func.svg" +dest_files=["res://.godot/imported/engine_func.svg-eb6c615eeef058e7cc5ec3b5a17fc008.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 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+editor/scale_with_editor_scale=true +editor/convert_colors_with_editor_theme=false diff --git a/addons/script-ide/outline/icon/func.svg b/addons/script-ide/outline/icon/func.svg new file mode 100644 index 0000000..5388596 --- /dev/null +++ b/addons/script-ide/outline/icon/func.svg @@ -0,0 +1 @@ + diff --git a/addons/script-ide/outline/icon/func.svg.import b/addons/script-ide/outline/icon/func.svg.import new file mode 100644 index 0000000..78176a8 --- /dev/null +++ b/addons/script-ide/outline/icon/func.svg.import @@ -0,0 +1,44 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://rni04cl446ov" +path="res://.godot/imported/func.svg-d034576bf2eed84b270a8dc1d6d64df6.ctex" +metadata={ +"has_editor_variant": true, +"vram_texture": false +} + +[deps] + +source_file="res://addons/script-ide/outline/icon/func.svg" +dest_files=["res://.godot/imported/func.svg-d034576bf2eed84b270a8dc1d6d64df6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false 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b/addons/script-ide/outline/icon/func_get.svg.import new file mode 100644 index 0000000..25f4825 --- /dev/null +++ b/addons/script-ide/outline/icon/func_get.svg.import @@ -0,0 +1,44 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c2a3aowyhxj5x" +path="res://.godot/imported/func_get.svg-033d200e05dd58beec3becc7967b8c7d.ctex" +metadata={ +"has_editor_variant": true, +"vram_texture": false +} + +[deps] + +source_file="res://addons/script-ide/outline/icon/func_get.svg" +dest_files=["res://.godot/imported/func_get.svg-033d200e05dd58beec3becc7967b8c7d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=true +editor/convert_colors_with_editor_theme=false diff --git a/addons/script-ide/outline/icon/func_set.svg b/addons/script-ide/outline/icon/func_set.svg new file mode 100644 index 0000000..d4613a3 --- /dev/null +++ b/addons/script-ide/outline/icon/func_set.svg @@ -0,0 +1 @@ + diff --git a/addons/script-ide/outline/icon/func_set.svg.import b/addons/script-ide/outline/icon/func_set.svg.import new file mode 100644 index 0000000..26a86e8 --- /dev/null +++ b/addons/script-ide/outline/icon/func_set.svg.import @@ -0,0 +1,44 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bvjkrti6kj6o2" +path="res://.godot/imported/func_set.svg-a9087ff3e7ab6aec141e34555a32a254.ctex" +metadata={ 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a/addons/script-ide/outline/icon/property.svg b/addons/script-ide/outline/icon/property.svg new file mode 100644 index 0000000..144cda9 --- /dev/null +++ b/addons/script-ide/outline/icon/property.svg @@ -0,0 +1 @@ + diff --git a/addons/script-ide/outline/icon/property.svg.import b/addons/script-ide/outline/icon/property.svg.import new file mode 100644 index 0000000..cb0ad65 --- /dev/null +++ b/addons/script-ide/outline/icon/property.svg.import @@ -0,0 +1,44 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dbwlgnwv5e8kl" +path="res://.godot/imported/property.svg-a9a1c76c01653424a37bad3c0caee2de.ctex" +metadata={ +"has_editor_variant": true, +"vram_texture": false +} + +[deps] + +source_file="res://addons/script-ide/outline/icon/property.svg" +dest_files=["res://.godot/imported/property.svg-a9a1c76c01653424a37bad3c0caee2de.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=true +editor/convert_colors_with_editor_theme=false diff --git a/addons/script-ide/outline/icon/signal.svg b/addons/script-ide/outline/icon/signal.svg new file mode 100644 index 0000000..d3f97b8 --- /dev/null +++ b/addons/script-ide/outline/icon/signal.svg @@ -0,0 +1 @@ + diff --git a/addons/script-ide/outline/icon/signal.svg.import b/addons/script-ide/outline/icon/signal.svg.import new file mode 100644 index 0000000..53a8f37 --- /dev/null +++ b/addons/script-ide/outline/icon/signal.svg.import @@ -0,0 +1,44 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bnccvnaloqnte" +path="res://.godot/imported/signal.svg-65741ce388cd0a6b19f1b195a997cce3.ctex" +metadata={ +"has_editor_variant": true, +"vram_texture": false +} + +[deps] + +source_file="res://addons/script-ide/outline/icon/signal.svg" +dest_files=["res://.godot/imported/signal.svg-65741ce388cd0a6b19f1b195a997cce3.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=true +editor/convert_colors_with_editor_theme=false diff --git a/addons/script-ide/outline/outline_button.gd b/addons/script-ide/outline/outline_button.gd new file mode 100644 index 0000000..1ad8351 --- /dev/null +++ b/addons/script-ide/outline/outline_button.gd @@ -0,0 +1,25 @@ +## Button that is used as in the outline for a concrete outline type. +@tool +extends Button + +signal right_clicked + +func _init() -> void: + toggle_mode = true + icon_alignment = HORIZONTAL_ALIGNMENT_CENTER + + add_theme_stylebox_override(&"normal", StyleBoxEmpty.new()) + + add_theme_color_override(&"icon_pressed_color", Color.WHITE) + add_theme_color_override(&"icon_hover_color", Color.WHITE) + add_theme_color_override(&"icon_hover_pressed_color", Color.WHITE) + add_theme_color_override(&"icon_focus_color", Color.WHITE) + +func _gui_input(event: InputEvent) -> void: + if event is InputEventMouseButton && event.pressed: + if (event.button_index == MOUSE_BUTTON_RIGHT): + button_pressed = true + on_right_click() + +func on_right_click(): + right_clicked.emit() diff --git a/addons/script-ide/outline/outline_button.gd.uid b/addons/script-ide/outline/outline_button.gd.uid new file mode 100644 index 0000000..7ed5cb8 --- /dev/null +++ b/addons/script-ide/outline/outline_button.gd.uid @@ -0,0 +1 @@ +uid://c4fvj2xt46lgx diff --git a/addons/script-ide/outline/outline_container.gd b/addons/script-ide/outline/outline_container.gd new file mode 100644 index 0000000..7cb0ad8 --- /dev/null +++ b/addons/script-ide/outline/outline_container.gd @@ -0,0 +1,544 @@ +## The outline container shows a filter box and +## all script members with different color coding, depending of the type. +@tool +extends VBoxContainer + +const GETTER: StringName = &"get" +const SETTER: StringName = &"set" +const UNDERSCORE: StringName = &"_" +const INLINE: StringName = &"@" +const BUILT_IN_SCRIPT: StringName = &"::GDScript" + +#region Outline type name +const PROPERTY: StringName = &"property" +const TYPE: StringName = &"type" + +const ENGINE_FUNCS: StringName = &"Engine Callbacks" +const FUNCS: StringName = &"Functions" +const SIGNALS: StringName = &"Signals" +const EXPORTED: StringName = &"Exported Properties" +const PROPERTIES: StringName = &"Properties" +const CLASSES: StringName = &"Classes" +const CONSTANTS: StringName = &"Constants" + +const DEFAULT_ORDER: PackedStringArray = [ENGINE_FUNCS, FUNCS, SIGNALS, EXPORTED, PROPERTIES, CONSTANTS, CLASSES] +#endregion + +const OutlineButton := preload("uid://c4fvj2xt46lgx") + +const Plugin := preload("uid://bc0b5v66xdidn") + +@onready var filter_box: HBoxContainer = %FilterBox +@onready var outline: ItemList = %Outline + +var plugin: Plugin + +#region Existing Engine controls we modify +var outline_filter_txt: LineEdit +#endregion + +#region Outline icons and buttons +var engine_func_icon: Texture2D +var func_icon: Texture2D +var func_get_icon: Texture2D +var func_set_icon: Texture2D +var property_icon: Texture2D +var export_icon: Texture2D +var signal_icon: Texture2D +var constant_icon: Texture2D +var class_icon: Texture2D + +var class_btn: Button +var constant_btn: Button +var signal_btn: Button +var property_btn: Button +var export_btn: Button +var func_btn: Button +var engine_func_btn: Button +#endregion + +var is_hide_private_members: bool = false : set = set_hide_private_members +var outline_order: PackedStringArray : set = set_outline_order + +var outline_type_order: Array[OutlineType] = [] +var outline_cache: OutlineCache + +func _ready() -> void: + init_icons() + init_outline_order() + outline.item_selected.connect(find_in_outline_and_goto) + + if (plugin == null): + return + + engine_func_btn = create_filter_btn(engine_func_icon, ENGINE_FUNCS) + func_btn = create_filter_btn(func_icon, FUNCS) + signal_btn = create_filter_btn(signal_icon, SIGNALS) + export_btn = create_filter_btn(export_icon, EXPORTED) + property_btn = create_filter_btn(property_icon, PROPERTIES) + class_btn = create_filter_btn(class_icon, CLASSES) + constant_btn = create_filter_btn(constant_icon, CONSTANTS) + +func update(): + update_outline_cache() + update_outline() + +func tab_changed(): + var is_script: bool = get_current_script() != null + visible = is_script + + update() + +func find_in_outline_and_goto(selected_idx: int): + var script: Script = get_current_script() + if (!script): + return + + var text: String = outline.get_item_text(selected_idx) + var metadata: Dictionary[StringName, StringName] = outline.get_item_metadata(selected_idx) + var modifier: StringName = metadata[&"modifier"] + var type: StringName = metadata[TYPE] + + var type_with_text: String = type + " " + text + if (type == &"func"): + type_with_text = type_with_text.substr(0, type_with_text.find("(")) + + var source_code: String = script.get_source_code() + var lines: PackedStringArray = source_code.split("\n") + + var index: int = 0 + for line: String in lines: + # Easy case, like 'var abc' + if (line.begins_with(type_with_text)): + plugin.goto_line(index) + return + + # We have an modifier, e.g. 'static' + if (modifier != &"" && line.begins_with(modifier)): + if (line.begins_with(modifier + " " + type_with_text)): + plugin.goto_line(index) + return + # Special case: An 'enum' is treated different. + elif (modifier == &"enum" && line.contains("enum " + text)): + plugin.goto_line(index) + return + + # Hard case, probably something like '@onready var abc' + if (type == &"var" && line.contains(type_with_text)): + plugin.goto_line(index) + return + + index += 1 + + push_error(type_with_text + " or " + modifier + " not found in source code") + +## Initializes all plugin icons, while respecting the editor settings. +func init_icons(): + engine_func_icon = create_editor_texture(load_rel("icon/engine_func.svg")) + func_icon = create_editor_texture(load_rel("icon/func.svg")) + func_get_icon = create_editor_texture(load_rel("icon/func_get.svg")) + func_set_icon = create_editor_texture(load_rel("icon/func_set.svg")) + property_icon = create_editor_texture(load_rel("icon/property.svg")) + export_icon = create_editor_texture(load_rel("icon/export.svg")) + signal_icon = create_editor_texture(load_rel("icon/signal.svg")) + constant_icon = create_editor_texture(load_rel("icon/constant.svg")) + class_icon = create_editor_texture(load_rel("icon/class.svg")) + +func create_filter_btn(icon: Texture2D, type: StringName) -> Button: + var btn: OutlineButton = OutlineButton.new() + btn.icon = icon + btn.tooltip_text = type + + var property: StringName = plugin.SCRIPT_IDE + type.to_lower().replace(" ", "_") + btn.set_meta(PROPERTY, property) + btn.set_meta(TYPE, type) + btn.button_pressed = plugin.get_setting(property, true) + + btn.toggled.connect(on_filter_button_pressed.bind(btn)) + btn.right_clicked.connect(on_right_click.bind(btn)) + + return btn + +func on_right_click(btn: OutlineButton): + btn.button_pressed = true + + var pressed_state: bool = false + for child: Node in filter_box.get_children(): + var other_btn: Button = child + + if (btn != other_btn): + pressed_state = pressed_state || other_btn.button_pressed + + for child: Node in filter_box.get_children(): + var other_btn: Button = child + + if (btn != other_btn): + other_btn.button_pressed = !pressed_state + + outline_filter_txt.grab_focus() + +func on_filter_button_pressed(pressed: bool, btn: Button): + plugin.set_setting(btn.get_meta(PROPERTY), pressed) + + update_outline() + +## Initializes the outline type structure and sorts it based off the outline order. +func init_outline_order(): + var outline_type: OutlineType = OutlineType.new() + outline_type.type_name = ENGINE_FUNCS + outline_type.add_to_outline = func(): add_to_outline_if_selected(engine_func_btn, + func(): add_to_outline(outline_cache.engine_funcs, engine_func_icon, &"func")) + outline_type_order.append(outline_type) + + outline_type = OutlineType.new() + outline_type.type_name = FUNCS + outline_type.add_to_outline = func(): add_to_outline_if_selected(func_btn, + func(): add_to_outline_ext(outline_cache.funcs, get_func_icon, &"func", &"static")) + outline_type_order.append(outline_type) + + outline_type = OutlineType.new() + outline_type.type_name = SIGNALS + outline_type.add_to_outline = func(): add_to_outline_if_selected(signal_btn, + func(): add_to_outline(outline_cache.signals, signal_icon, &"signal")) + outline_type_order.append(outline_type) + + outline_type = OutlineType.new() + outline_type.type_name = EXPORTED + outline_type.add_to_outline = func(): add_to_outline_if_selected(export_btn, + func(): add_to_outline(outline_cache.exports, export_icon, &"var", &"@export")) + outline_type_order.append(outline_type) + + outline_type = OutlineType.new() + outline_type.type_name = PROPERTIES + outline_type.add_to_outline = func(): add_to_outline_if_selected(property_btn, + func(): add_to_outline(outline_cache.properties, property_icon, &"var")) + outline_type_order.append(outline_type) + + outline_type = OutlineType.new() + outline_type.type_name = CLASSES + outline_type.add_to_outline = func(): add_to_outline_if_selected(class_btn, + func(): add_to_outline(outline_cache.classes, class_icon, &"class")) + outline_type_order.append(outline_type) + + outline_type = OutlineType.new() + outline_type.type_name = CONSTANTS + outline_type.add_to_outline = func(): add_to_outline_if_selected(constant_btn, + func(): add_to_outline(outline_cache.constants, constant_icon, &"const", &"enum")) + outline_type_order.append(outline_type) + +func add_to_outline_if_selected(btn: Button, action: Callable): + if (btn.button_pressed): + action.call() + +func update_outline_button_order(): + var all_buttons: Array[Button] = [engine_func_btn, func_btn, signal_btn, export_btn, property_btn, class_btn, constant_btn] + all_buttons.sort_custom(sort_buttons_by_outline_order) + + for btn: Button in all_buttons: + if (btn.get_parent() != null): + filter_box.remove_child(btn) + + for btn: Button in all_buttons: + filter_box.add_child(btn) + +func sort_buttons_by_outline_order(btn1: Button, btn2: Button) -> bool: + return sort_by_outline_order(btn1.get_meta(TYPE), btn2.get_meta(TYPE)) + +func sort_types_by_outline_order(type1: OutlineType, type2: OutlineType) -> bool: + return sort_by_outline_order(type1.type_name, type2.type_name) + +func sort_by_outline_order(outline_type1: StringName, outline_type2: StringName) -> bool: + return outline_order.find(outline_type1) < outline_order.find(outline_type2) + +func get_current_script() -> Script: + var script_editor: ScriptEditor = EditorInterface.get_script_editor() + return script_editor.get_current_script() + +func update_outline_cache(): + outline_cache = null + + var script: Script = get_current_script() + if (!script): + return + + # Check if built-in script. In this case we need to duplicate it for whatever reason. + if (script.get_path().contains(BUILT_IN_SCRIPT)): + script = script.duplicate() + + outline_cache = OutlineCache.new() + + # Collect all script members. + for_each_script_member(script, func(array: Array[String], item: String): array.append(item)) + + # Remove script members that only exist in the base script (which includes the base of the base etc.). + # Note: The method that only collects script members without including the base script(s) + # is not exposed to GDScript. + var base_script: Script = script.get_base_script() + if (base_script != null): + for_each_script_member(base_script, func(array: Array[String], item: String): array.erase(item)) + +func for_each_script_member(script: Script, consumer: Callable): + # Functions / Methods + for dict: Dictionary in script.get_script_method_list(): + var func_name: String = dict[&"name"] + + if (plugin.keywords.has(func_name)): + func_name = create_function_signature(dict) + consumer.call(outline_cache.engine_funcs, func_name) + else: + if (is_hide_private_members && func_name.begins_with(UNDERSCORE)): + continue + + # Inline getter/setter will normally be shown as '@...getter', '@...setter'. + # Since we already show the variable itself, we will skip those. + if (func_name.begins_with(INLINE)): + continue + + func_name = create_function_signature(dict) + consumer.call(outline_cache.funcs, func_name) + + # Properties / Exported variables + for dict: Dictionary in script.get_script_property_list(): + var property: String = dict[&"name"] + if (is_hide_private_members && property.begins_with(UNDERSCORE)): + continue + + var usage: int = dict[&"usage"] + + if (usage & PROPERTY_USAGE_SCRIPT_VARIABLE): + if (usage & PROPERTY_USAGE_STORAGE && usage & PROPERTY_USAGE_EDITOR): + consumer.call(outline_cache.exports, property) + else: + consumer.call(outline_cache.properties, property) + + # Static variables (are separated for whatever reason) + for dict: Dictionary in script.get_property_list(): + var property: String = dict[&"name"] + if (is_hide_private_members && property.begins_with(UNDERSCORE)): + continue + + var usage: int = dict[&"usage"] + + if (usage & PROPERTY_USAGE_SCRIPT_VARIABLE): + consumer.call(outline_cache.properties, property) + + # Signals + for dict: Dictionary in script.get_script_signal_list(): + var signal_name: String = dict[&"name"] + + consumer.call(outline_cache.signals, signal_name) + + # Constants / Classes + for name_key: String in script.get_script_constant_map(): + if (is_hide_private_members && name_key.begins_with(UNDERSCORE)): + continue + + var object: Variant = script.get_script_constant_map().get(name_key) + # Inner classes have no source code, while a const of type GDScript has. + if (object is GDScript && !object.has_source_code()): + consumer.call(outline_cache.classes, name_key) + else: + consumer.call(outline_cache.constants, name_key) + +func update_outline(): + outline.clear() + + if (outline_cache == null): + return + + for outline_type: OutlineType in outline_type_order: + outline_type.add_to_outline.call() + +func add_to_outline(items: Array[String], icon: Texture2D, type: StringName, modifier: StringName = &""): + add_to_outline_ext(items, func(str: String): return icon, type, modifier) + +func add_to_outline_ext(items: Array[String], icon_callable: Callable, type: StringName, modifier: StringName = &""): + var text: String = outline_filter_txt.get_text() + + if (is_sorted()): + items = items.duplicate() + items.sort_custom(func(str1: String, str2: String): return str1.naturalnocasecmp_to(str2) < 0) + + for item: String in items: + if (text.is_empty() || text.is_subsequence_ofn(item)): + var icon: Texture2D = icon_callable.call(item) + outline.add_item(item, icon, true) + + var dict: Dictionary[StringName, StringName] = { + TYPE: type, + &"modifier": modifier + } + outline.set_item_metadata(outline.item_count - 1, dict) + +func get_func_icon(func_name: String) -> Texture2D: + var icon: Texture2D = func_icon + if (func_name.begins_with(GETTER)): + icon = func_get_icon + elif (func_name.begins_with(SETTER)): + icon = func_set_icon + + return icon + +func save_restore_filter() -> Array[bool]: + var button_flags: Array[bool] = [] + for child: Node in filter_box.get_children(): + var btn: Button = child + button_flags.append(btn.button_pressed) + + btn.set_pressed_no_signal(true) + + return button_flags + +func restore_filter(button_flags: Array[bool]): + var index: int = 0 + for flag: bool in button_flags: + var btn: Button = filter_box.get_child(index) + btn.set_pressed_no_signal(flag) + index += 1 + +func set_outline_order(new_outline_order: PackedStringArray): + outline_order = new_outline_order + + if (filter_box == null): + return + + outline_type_order.sort_custom(sort_types_by_outline_order) + + update_outline_button_order() + update_outline() + +func set_hide_private_members(new_value: bool): + is_hide_private_members = new_value + + if (filter_box == null): + return + + update_outline_cache() + update_outline() + +func update_filter_buttons(): + # Update filter buttons. + for btn_node: Node in filter_box.get_children(): + var btn: Button = btn_node + var property: StringName = btn.get_meta(PROPERTY) + + btn.button_pressed = plugin.get_setting(property, btn.button_pressed) + +func create_function_signature(method: Dictionary) -> String: + var func_name: String = method[&"name"] + func_name += "(" + + var args: Array = method[&"args"] + var default_args: Array = method[&"default_args"] + + var arg_index: int = 0 + var default_arg_index: int = 0 + var arg_str: String = "" + for arg: Dictionary in args: + if (arg_str != ""): + arg_str += ", " + + arg_str += arg[&"name"] + var type: String = get_type(arg) + if (type != ""): + arg_str += ": " + type + + if (args.size() - arg_index <= default_args.size()): + var default_arg: Variant = default_args[default_arg_index] + if (!default_arg): + var type_hint: int = arg[&"type"] + if (is_dictionary(type_hint)): + default_arg = {} + elif (is_array(type_hint)): + default_arg = [] + + arg_str += " = " + var_to_str(default_arg) + + default_arg_index += 1 + + arg_index += 1 + + func_name += arg_str + ")" + + var return_str: String = get_type(method[&"return"]) + if (return_str == ""): + return func_name + + func_name += " -> " + return_str + + return func_name + +func get_type(dict: Dictionary) -> String: + var type: String = dict[&"class_name"] + if (type != &""): + if (type.begins_with(&"res://")): + type = type.substr(type.rfind(&".") + 1) + return type + + var type_hint: int = dict[&"type"] + if (type_hint == 0): + return &"" + + type = type_string(type_hint) + + if (is_dictionary(type_hint)): + var generic: String = dict[&"hint_string"] + if (generic != &""): + var generic_parts: PackedStringArray = generic.split(";") + if (generic_parts.size() == 2): + return type + "[" + generic_parts[0] + ", " + generic_parts[1] + "]" + + if (is_array(type_hint)): + var generic: String = dict[&"hint_string"] + if (generic != &""): + return type + "[" + generic + "]" + + return type + +func is_dictionary(type_hint: int) -> bool: + return type_hint == 27 + +func is_array(type_hint: int) -> bool: + return type_hint == 28 + +func reset_icons(): + init_icons() + engine_func_btn.icon = engine_func_icon + func_btn.icon = func_icon + signal_btn.icon = signal_icon + export_btn.icon = export_icon + property_btn.icon = property_icon + class_btn.icon = class_icon + constant_btn.icon = constant_icon + update_outline() + +func create_editor_texture(texture: Texture2D) -> Texture2D: + var image: Image = texture.get_image().duplicate() + image.adjust_bcs(1.0, 1.0, get_editor_icon_saturation()) + + return ImageTexture.create_from_image(image) + +func load_rel(path: String) -> Variant: + var script_path: String = get_script().get_path().get_base_dir() + return load(script_path.path_join(path)) + +func is_sorted() -> bool: + return EditorInterface.get_editor_settings().get_setting("text_editor/script_list/sort_members_outline_alphabetically") + +func get_editor_icon_saturation() -> float: + return EditorInterface.get_editor_settings().get_setting("interface/theme/icon_saturation") + +## Cache for everything inside we collected to show in the Outline. +class OutlineCache: + var classes: Array[String] = [] + var constants: Array[String] = [] + var signals: Array[String] = [] + var exports: Array[String] = [] + var properties: Array[String] = [] + var funcs: Array[String] = [] + var engine_funcs: Array[String] = [] + +## Outline type for a concrete button with their items in the Outline. +class OutlineType: + var type_name: StringName + var add_to_outline: Callable diff --git a/addons/script-ide/outline/outline_container.gd.uid b/addons/script-ide/outline/outline_container.gd.uid new file mode 100644 index 0000000..d40252f --- /dev/null +++ b/addons/script-ide/outline/outline_container.gd.uid @@ -0,0 +1 @@ +uid://db0be00ai3tfi diff --git a/addons/script-ide/outline/outline_container.tscn b/addons/script-ide/outline/outline_container.tscn new file mode 100644 index 0000000..219e0bc --- /dev/null +++ b/addons/script-ide/outline/outline_container.tscn @@ -0,0 +1,22 @@ +[gd_scene format=3 uid="uid://ux3ldi4ka8ji"] + +[ext_resource type="Script" uid="uid://db0be00ai3tfi" path="res://addons/script-ide/outline/outline_container.gd" id="1_w4vhe"] + +[node name="OutlineContainer" type="VBoxContainer" unique_id=181236283] +offset_right = 174.0 +offset_bottom = 253.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 +script = ExtResource("1_w4vhe") + +[node name="FilterBox" type="HBoxContainer" parent="." unique_id=1653721963] +unique_name_in_owner = true +layout_mode = 2 +theme_override_constants/separation = 2 + +[node name="Outline" type="ItemList" parent="." unique_id=160258583] +unique_name_in_owner = true +auto_translate_mode = 2 +layout_mode = 2 +size_flags_vertical = 3 +allow_reselect = true diff --git a/addons/script-ide/override/override_popup.gd b/addons/script-ide/override/override_popup.gd new file mode 100644 index 0000000..1421707 --- /dev/null +++ b/addons/script-ide/override/override_popup.gd @@ -0,0 +1,272 @@ +## The override panel does show all functions that come from the super class (extends) +## that can be overridden by the script this is called on. +@tool +extends PopupPanel + +const FUNC_META: StringName = &"func" + +const Plugin := preload("uid://bc0b5v66xdidn") +const OutlineContainer := preload("uid://db0be00ai3tfi") + +@onready var filter_txt: LineEdit = %FilterTxt +@onready var class_func_tree: Tree = %ClassFuncTree +@onready var ok_btn: Button = %OkBtn +@onready var cancel_btn: Button = %CancelBtn + +var plugin: Plugin + +var outline_container: OutlineContainer + +var selections: Dictionary[String, bool] = {} # Used as Set. +var class_to_functions: Dictionary[StringName, PackedStringArray] + +func _ready() -> void: + filter_txt.text_changed.connect(update_tree_filter.unbind(1)) + + class_func_tree.multi_selected.connect(func(item: TreeItem, col: int, selected: bool): save_selection(selected, item)) + class_func_tree.item_activated.connect(generate_functions) + + cancel_btn.pressed.connect(hide) + ok_btn.pressed.connect(generate_functions) + + about_to_popup.connect(on_show) + + filter_txt.gui_input.connect(navigate_on_tree) + +func navigate_on_tree(event: InputEvent): + if (event.is_action_pressed(&"ui_select", true)): + var selected: TreeItem = get_selected_tree_item() + if (selected == null): + return + + class_func_tree.accept_event() + + if (!selected.is_selectable(0)): + selected.collapsed = !selected.collapsed + return + + if (selected.is_selected(0)): + selected.deselect(0) + save_selection(false, selected) + else: + selected.select(0) + save_selection(true, selected) + elif (event.is_action_pressed(&"ui_text_submit", true)): + class_func_tree.accept_event() + + if (selections.size() == 0): + return + + generate_functions() + elif (event.is_action_pressed(&"ui_down", true)): + var selected: TreeItem = get_selected_tree_item() + if (selected == null): + return + var item: TreeItem = selected.get_next_in_tree() + if (item == null): + return + + focus_tree_item(item) + elif (event.is_action_pressed(&"ui_up", true)): + var selected: TreeItem = get_selected_tree_item() + if (selected == null): + return + var item: TreeItem = selected.get_prev_in_tree() + if (item == null): + return + + focus_tree_item(item) + elif (event.is_action_pressed(&"ui_page_down", true)): + var selected: TreeItem = get_selected_tree_item() + if (selected == null): + return + + var item: TreeItem = selected.get_next_in_tree() + if (item == null): + return + + for index: int in 4: + var next: TreeItem = item.get_next_in_tree() + if (next == null): + break + item = next + + focus_tree_item(item) + elif (event.is_action_pressed(&"ui_page_up", true)): + var selected: TreeItem = get_selected_tree_item() + if (selected == null): + return + + var item: TreeItem = selected.get_prev_in_tree() + if (item == null): + return + + for index: int in 4: + var prev: TreeItem = item.get_prev_in_tree() + if (prev == null): + break + item = prev + + focus_tree_item(item) + +func get_selected_tree_item() -> TreeItem: + var selected: TreeItem = class_func_tree.get_selected() + if (selected == null): + selected = class_func_tree.get_root() + return selected + +func focus_tree_item(item: TreeItem): + var was_selected: bool = item.is_selected(0) + item.select(0) + item.deselect(0) + if (was_selected): + item.select(0) + + class_func_tree.ensure_cursor_is_visible() + class_func_tree.accept_event() + +func update_tree_filter(): + update_tree() + +func save_selection(selected: bool, item: TreeItem): + if (selected): + selections[item.get_text(0)] = true + else: + selections.erase(item.get_text(0)) + + ok_btn.disabled = selections.size() == 0 + +func on_show(): + class_func_tree.clear() + selections.clear() + ok_btn.disabled = true + filter_txt.text = &"" + + var script: Script = EditorInterface.get_script_editor().get_current_script() + class_to_functions = collect_all_class_functions(script) + if (class_to_functions.is_empty()): + return + + update_tree() + filter_txt.grab_focus() + +func update_tree(): + class_func_tree.clear() + + var text: String = filter_txt.text + + var root: TreeItem = class_func_tree.create_item() + for class_name_str: StringName in class_to_functions.keys(): + var class_item: TreeItem = root.create_child(0) + class_item.set_selectable(0, false) + class_item.set_text(0, class_name_str) + + for function: String in class_to_functions.get(class_name_str): + var is_preselected: bool = selections.has(function) + if (is_preselected || text.is_empty() || text.is_subsequence_ofn(function)): + var func_item: TreeItem = class_item.create_child() + func_item.set_text(0, function) + if (plugin.keywords.has(function.get_slice("(", 0))): + func_item.set_icon(0, outline_container.engine_func_icon) + else: + func_item.set_icon(0, outline_container.func_icon) + + if (is_preselected): + func_item.select(0) + +func collect_all_class_functions(script: Script) -> Dictionary[StringName, PackedStringArray]: + var existing_funcs: Dictionary[String, bool] = {} # Used as Set. + for func_str: String in outline_container.outline_cache.engine_funcs: + existing_funcs[func_str] = true + for func_str: String in outline_container.outline_cache.funcs: + existing_funcs[func_str] = true + + var class_to_functions: Dictionary[StringName, PackedStringArray] = collect_super_class_functions(script.get_base_script(), existing_funcs) + var native_class_to_functions: Dictionary[StringName, PackedStringArray] = collect_native_class_functions(script.get_instance_base_type(), existing_funcs) + + return native_class_to_functions.merged(class_to_functions) + +func collect_super_class_functions(base_script: Script, existing_funcs: Dictionary[String, bool]) -> Dictionary[StringName, PackedStringArray]: + var super_classes: Array[Script] = [] + while (base_script != null): + super_classes.insert(0, base_script) + + base_script = base_script.get_base_script() + + var class_to_functions: Dictionary[StringName, PackedStringArray] = {} + for super_class: Script in super_classes: + var functions: PackedStringArray = collect_script_functions(super_class, existing_funcs) + if (functions.is_empty()): + continue + + class_to_functions[super_class.get_global_name()] = functions + + return class_to_functions + +func collect_native_class_functions(native_class: StringName, existing_funcs: Dictionary[String, bool]) -> Dictionary[StringName, PackedStringArray]: + var super_native_classes: Array[StringName] = [] + while (native_class != &""): + super_native_classes.insert(0, native_class) + + native_class = ClassDB.get_parent_class(native_class) + + var class_to_functions: Dictionary[StringName, PackedStringArray] = {} + for super_native_class: StringName in super_native_classes: + var functions: PackedStringArray = collect_class_functions(super_native_class, existing_funcs) + if (functions.is_empty()): + continue + + class_to_functions[super_native_class] = functions + + return class_to_functions + +func collect_class_functions(native_class: StringName, existing_funcs: Dictionary[String, bool]) -> PackedStringArray: + var functions: PackedStringArray = [] + + for method: Dictionary in ClassDB.class_get_method_list(native_class, true): + if (method[&"flags"] & METHOD_FLAG_VIRTUAL <= 0): + continue + + var func_name: String = method[&"name"] + if (existing_funcs.has(func_name)): + continue + + func_name = outline_container.create_function_signature(method) + functions.append(func_name) + + return functions + +func collect_script_functions(super_class: Script, existing_funcs: Dictionary[String, bool]) -> PackedStringArray: + var functions: PackedStringArray = [] + + for method: Dictionary in super_class.get_script_method_list(): + var func_name: String = method[&"name"] + if (existing_funcs.has(func_name)): + continue + + existing_funcs[func_name] = true + + func_name = outline_container.create_function_signature(method) + functions.append(func_name) + + return functions + +func generate_functions(): + if (selections.size() == 0): + return + + var generated_text: String = "" + for function: String in selections.keys(): + if (function.ends_with(")")): + function = function + " -> void" + generated_text += "\nfunc " + function + ":\n\tpass\n" + + var editor: CodeEdit = EditorInterface.get_script_editor().get_current_editor().get_base_editor() + editor.text += generated_text + + plugin.goto_line(editor.get_line_count() - 1) + + # Deferred as otherwise we get weird errors in the console. + # Probably due to this beeing called in a signal and auto unparent is true. + # 100% Engine bug or at least weird behavior. + hide.call_deferred() diff --git a/addons/script-ide/override/override_popup.gd.uid b/addons/script-ide/override/override_popup.gd.uid new file mode 100644 index 0000000..b27ab69 --- /dev/null +++ b/addons/script-ide/override/override_popup.gd.uid @@ -0,0 +1 @@ +uid://c4w55j4jswg2t diff --git a/addons/script-ide/override/override_popup.tscn b/addons/script-ide/override/override_popup.tscn new file mode 100644 index 0000000..7028459 --- /dev/null +++ b/addons/script-ide/override/override_popup.tscn @@ -0,0 +1,60 @@ +[gd_scene format=3 uid="uid://bb1n82qxlqanh"] + +[ext_resource type="Script" uid="uid://c4w55j4jswg2t" path="res://addons/script-ide/override/override_popup.gd" id="1_54se3"] + +[node name="OverridePanel" type="PopupPanel" unique_id=145780904] +oversampling_override = 1.0 +size = Vector2i(317, 122) +visible = true +script = ExtResource("1_54se3") + +[node name="PanelContainer" type="PanelContainer" parent="." unique_id=1028771242] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = 4.0 +offset_top = 4.0 +offset_right = -4.0 +offset_bottom = -4.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=701240329] +layout_mode = 2 + +[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer" unique_id=46770551] +layout_mode = 2 +theme_override_constants/separation = 4 + +[node name="Label" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=927995895] +layout_mode = 2 +text = "Select Functions to Override/Implement" + +[node name="FilterTxt" type="LineEdit" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=759695003] +unique_name_in_owner = true +layout_mode = 2 +placeholder_text = "Filter Methods" + +[node name="ClassFuncTree" type="Tree" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=1883825598] +unique_name_in_owner = true +layout_mode = 2 +size_flags_vertical = 3 +hide_root = true +select_mode = 2 + +[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=1036676649] +layout_mode = 2 +theme_override_constants/separation = 4 +alignment = 2 + +[node name="OkBtn" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=598122006] +unique_name_in_owner = true +custom_minimum_size = Vector2(64, 0) +layout_mode = 2 +text = "Ok" + +[node name="CancelBtn" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=1978369329] +unique_name_in_owner = true +custom_minimum_size = Vector2(64, 0) +layout_mode = 2 +text = "Cancel" diff --git a/addons/script-ide/plugin.cfg b/addons/script-ide/plugin.cfg new file mode 100644 index 0000000..d1ba765 --- /dev/null +++ b/addons/script-ide/plugin.cfg @@ -0,0 +1,7 @@ +[plugin] + +name="Script-IDE" +description="Transforms the Script UI into an IDE like UI. Tabs are used for navigating between scripts. The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation. Enhanced keyboard navigation for Scripts and Outline. Fast quick search functionality." +author="Marius Hanl" +version="2.1.3" +script="plugin.gd" diff --git a/addons/script-ide/plugin.gd b/addons/script-ide/plugin.gd new file mode 100644 index 0000000..ab8281c --- /dev/null +++ b/addons/script-ide/plugin.gd @@ -0,0 +1,931 @@ +## Copyright (c) 2023-present Marius Hanl under the MIT License. +## The editor plugin entrypoint for Script-IDE. +## +## Some features interfere with the editor code that is inside 'script_editor_plugin.cpp'. +## That is, the original structure is changed by this plugin, in order to support everything. +## The internals of the native C++ code are therefore important in order to make this plugin work +## without interfering with the Engine itself (and their Node's). +## +## Script-IDE does not use global class_name's in order to not clutter projects using it. +## Especially since this is an editor only plugin, we do not want this plugin in the final game. +## Therefore, components that references the plugin is untyped. +@tool +extends EditorPlugin + +const BUILT_IN_SCRIPT: StringName = &"::GDScript" +const QUICK_OPEN_INTERVAL: int = 400 + +const MULTILINE_TAB_BAR: PackedScene = preload("uid://vjuhunm2uboy") +const MultilineTabBar := preload("uid://l1rdargfn67o") + +const QUICK_OPEN_SCENE: PackedScene = preload("uid://d2pttchmj3n7q") +const QuickOpenPopup := preload("uid://cgwp4rl1udqbb") + +const OVERRIDE_SCENE: PackedScene = preload("uid://bb1n82qxlqanh") +const OverridePopup := preload("uid://c4w55j4jswg2t") + +const OUTLINE_CONTAINER_SCENE: PackedScene = preload("uid://ux3ldi4ka8ji") +const OutlineContainer := preload("uid://db0be00ai3tfi") + +const SplitCodeEdit := preload("uid://boy48rhhyrph") + +#region Settings and Shortcuts +## Editor setting path +const SCRIPT_IDE: StringName = &"plugin/script_ide/" +## Editor setting for the outline position +const OUTLINE_POSITION_RIGHT: StringName = SCRIPT_IDE + &"outline_position_right" +## Editor setting to control the order of the outline +const OUTLINE_ORDER: StringName = SCRIPT_IDE + &"outline_order" +## Editor setting to control whether private members (annotated with '_' should be hidden or not) +const HIDE_PRIVATE_MEMBERS: StringName = SCRIPT_IDE + &"hide_private_members" +## Editor setting to control whether we want to auto navigate to the script +## in the filesystem (dock) when selected +const AUTO_NAVIGATE_IN_FS: StringName = SCRIPT_IDE + &"auto_navigate_in_filesystem_dock" +## Editor setting to control whether the script list should be visible or not +const SCRIPT_LIST_VISIBLE: StringName = SCRIPT_IDE + &"script_list_visible" +## Editor setting to control whether the script tabs should be visible or not. +const SCRIPT_TABS_VISIBLE: StringName = SCRIPT_IDE + &"script_tabs_visible" +## Editor setting to control where the script tabs should be. +const SCRIPT_TABS_POSITION_TOP: StringName = SCRIPT_IDE + &"script_tabs_position_top" +## Editor setting to control if all script tabs should have close button. +const SCRIPT_TABS_CLOSE_BUTTON_ALWAYS: StringName = SCRIPT_IDE + &"script_tabs_close_button_always" +## Editor setting to control if all tabs should be shown in a single line. +const SCRIPT_TABS_SINGLELINE: StringName = SCRIPT_IDE + &"script_tabs_singleline" + +## Editor setting for the 'Open Outline Popup' shortcut +const OPEN_OUTLINE_POPUP: StringName = SCRIPT_IDE + &"open_outline_popup" +## Editor setting for the 'Open Scripts Popup' shortcut +const OPEN_SCRIPTS_POPUP: StringName = SCRIPT_IDE + &"open_scripts_popup" + +## Editor setting for the 'Open Override Popup' shortcut +const OPEN_OVERRIDE_POPUP: StringName = SCRIPT_IDE + &"open_override_popup" +## Editor setting for the 'Tab cycle forward' shortcut +const TAB_CYCLE_FORWARD: StringName = SCRIPT_IDE + &"tab_cycle_forward" +## Editor setting for the 'Tab cycle backward' shortcut +const TAB_CYCLE_BACKWARD: StringName = SCRIPT_IDE + &"tab_cycle_backward" + +## Editor setting for the 'Open Quick Search Popup (All)' shortcut +const OPEN_QUICK_SEARCH_POPUP: StringName = SCRIPT_IDE + &"open_quick_search_popup" +## Editor setting for the 'Open Quick Search Popup (Scenes)' shortcut +const OPEN_QUICK_SEARCH_POPUP_SCENES: StringName = SCRIPT_IDE + &"open_quick_search_popup_scenes" +## Editor setting for the 'Open Quick Search Popup (Scripts)' shortcut +const OPEN_QUICK_SEARCH_POPUP_GDSCRIPTS: StringName = SCRIPT_IDE + &"open_quick_search_popup_scripts" +## Editor setting for the 'Open Quick Search Popup (Resources)' shortcut +const OPEN_QUICK_SEARCH_POPUP_RESOURCES: StringName = SCRIPT_IDE + &"open_quick_search_popup_resources" + +## Engine editor setting for the icon saturation, so our icons can react. +const ICON_SATURATION: StringName = &"interface/theme/icon_saturation" +## Engine editor setting for the show members functionality. +const SHOW_MEMBERS: StringName = &"text_editor/script_list/show_members_overview" +## Engine editor setting if monospace font should be used for the outline. +const MONOSPACE_OUTLINE: StringName = &"interface/theme/use_monospace_font_for_editor_symbols" + +## We track the user setting, so we can restore it properly. +var show_members: bool = true +#endregion + +#region Editor settings +var is_outline_right: bool = true +var is_script_tabs_top: bool = true + +var is_auto_navigate_in_fs: bool = true +var is_script_list_visible: bool = false + +var open_outline_popup_shc: Shortcut +var open_scripts_popup_shc: Shortcut +var open_quick_search_popup_shc: Shortcut +var open_quick_search_popup_scenes_shc: Shortcut +var open_quick_search_popup_gdscripts_shc: Shortcut +var open_quick_search_popup_resources_shc: Shortcut +var open_override_popup_shc: Shortcut +var tab_cycle_forward_shc: Shortcut +var tab_cycle_backward_shc: Shortcut +#endregion + +#region Existing Engine controls we modify +var script_editor_split_container: HSplitContainer +var files_panel: Control + +var old_scripts_tab_container: TabContainer +var old_scripts_tab_bar: TabBar + +var script_filter_txt: LineEdit +var scripts_item_list: ItemList +var script_panel_split_container: VSplitContainer + +var old_outline: ItemList +var outline_filter_txt: LineEdit +var sort_btn: Button +#endregion + +#region Own controls we add +var outline_container: OutlineContainer +var outline_popup: PopupPanel +var multiline_tab_bar: MultilineTabBar +var scripts_popup: PopupPanel +var quick_open_popup: QuickOpenPopup +var override_popup: OverridePopup + +var tab_splitter: HSplitContainer +#endregion + +#region Plugin variables +var keywords: Dictionary[String, bool] = {} # Used as Set. + +var old_script_editor_base: ScriptEditorBase +var old_script_type: StringName + +var is_script_changed: bool = false +var file_to_navigate: String = &"" + +var quick_open_tween: Tween + +var suppress_settings_sync: bool = false +#endregion + +#region Plugin Enter / Exit setup +## Change the Engine script UI and transform into an IDE like UI +func _enter_tree() -> void: + init_settings() + init_shortcuts() + setup_change_listener() + + # --- Files Panel - Start --- # + var script_editor: ScriptEditor = EditorInterface.get_script_editor() + script_editor_split_container = find_or_null(script_editor.find_children("*", "HSplitContainer", true, false)) + files_panel = script_editor_split_container.get_child(0) + + # The 'Filter Scripts' Panel + var upper_files_panel: Control = files_panel.get_child(0) + # The 'Filter Methods' Panel + var lower_files_panel: Control = files_panel.get_child(1) + + # Change script item list visibility (based on settings). + scripts_item_list = find_or_null(upper_files_panel.find_children("*", "ItemList", true, false)) + scripts_item_list.allow_reselect = true + scripts_item_list.item_selected.connect(hide_scripts_popup.unbind(1)) + update_script_list_visibility() + + # Add script filter navigation. + script_filter_txt = find_or_null(scripts_item_list.get_parent().find_children("*", "LineEdit", true, false)) + script_filter_txt.gui_input.connect(navigate_on_list.bind(scripts_item_list, select_script)) + # --- Files Panel - End --- # + + # --- Outline - Start --- # + old_outline = find_or_null(lower_files_panel.find_children("*", "ItemList", true, false)) + lower_files_panel.remove_child(old_outline) + + outline_container = OUTLINE_CONTAINER_SCENE.instantiate() + outline_container.plugin = self + + # Add navigation to the filter and text filtering. + outline_filter_txt = find_or_null(lower_files_panel.find_children("*", "LineEdit", true, false)) + outline_filter_txt.gui_input.connect(navigate_in_outline) + outline_filter_txt.text_changed.connect(update_outline.unbind(1)) + outline_container.outline_filter_txt = outline_filter_txt + + lower_files_panel.add_child(outline_container) + + # Add callback when the sorting changed. + sort_btn = find_or_null(lower_files_panel.find_children("*", "Button", true, false)) + sort_btn.pressed.connect(update_outline) + + outline_container.is_hide_private_members = get_setting(HIDE_PRIVATE_MEMBERS, outline_container.is_hide_private_members) + outline_container.outline_order = get_outline_order() + + update_outline_font() + update_outline_position() + # --- Outline - End --- # + + # --- Tabs - Start --- # + old_scripts_tab_container = find_or_null(script_editor.find_children("*", "TabContainer", true, false)) + old_scripts_tab_bar = old_scripts_tab_container.get_tab_bar() + old_scripts_tab_bar.tab_changed.connect(on_tab_changed) + + var tab_container_parent: Control = old_scripts_tab_container.get_parent() + tab_splitter = HSplitContainer.new() + tab_splitter.size_flags_horizontal = Control.SIZE_EXPAND_FILL + tab_splitter.size_flags_vertical = Control.SIZE_EXPAND_FILL + + tab_container_parent.add_child(tab_splitter) + tab_container_parent.move_child(tab_splitter, 0) + old_scripts_tab_container.reparent(tab_splitter) + + # When something changed, we need to sync our own tab container. + old_scripts_tab_container.child_order_changed.connect(notify_order_changed) + + multiline_tab_bar = MULTILINE_TAB_BAR.instantiate() + multiline_tab_bar.plugin = self + multiline_tab_bar.scripts_item_list = scripts_item_list + multiline_tab_bar.script_filter_txt = script_filter_txt + multiline_tab_bar.scripts_tab_container = old_scripts_tab_container + + tab_container_parent.add_theme_constant_override(&"separation", 0) + tab_container_parent.add_child(multiline_tab_bar) + + multiline_tab_bar.split_btn.toggled.connect(toggle_split_view.unbind(1)) + + multiline_tab_bar.show_close_button_always = get_setting(SCRIPT_TABS_CLOSE_BUTTON_ALWAYS, multiline_tab_bar.show_close_button_always) + multiline_tab_bar.is_singleline_tabs = get_setting(SCRIPT_TABS_SINGLELINE, multiline_tab_bar.is_singleline_tabs) + multiline_tab_bar.visible = get_setting(SCRIPT_TABS_VISIBLE, true) + + update_tabs_position() + + # Create and set script popup. + script_panel_split_container = scripts_item_list.get_parent().get_parent() + create_set_scripts_popup() + # --- Tabs - End --- # + + on_tab_changed(old_scripts_tab_bar.current_tab) + +## Restore the old Engine script UI and free everything we created +func _exit_tree() -> void: + var file_system: EditorFileSystem = EditorInterface.get_resource_filesystem() + file_system.filesystem_changed.disconnect(schedule_update) + get_editor_settings().settings_changed.disconnect(sync_settings) + + if (tab_splitter != null): + var tab_container_parent: Control = tab_splitter.get_parent() + old_scripts_tab_container.reparent(tab_container_parent) + tab_container_parent.move_child(old_scripts_tab_container, 1) + tab_splitter.free() + + if (script_editor_split_container != null): + if (script_editor_split_container != files_panel.get_parent()): + script_editor_split_container.add_child(files_panel) + + # Try to restore the previous split offset. + if (is_outline_right): + var split_offset: float = script_editor_split_container.get_child(1).size.x + script_editor_split_container.split_offset = split_offset + + script_editor_split_container.move_child(files_panel, 0) + + outline_filter_txt.gui_input.disconnect(navigate_in_outline) + outline_filter_txt.text_changed.disconnect(update_outline) + sort_btn.pressed.disconnect(update_outline) + + var outline_parent: Control = outline_container.get_parent() + outline_parent.remove_child(outline_container) + outline_parent.add_child(old_outline) + outline_parent.move_child(old_outline, -2) + + outline_container.free() + + if (old_scripts_tab_bar != null): + old_scripts_tab_bar.tab_changed.disconnect(on_tab_changed) + + if (old_scripts_tab_container != null): + old_scripts_tab_container.child_order_changed.disconnect(notify_order_changed) + old_scripts_tab_container.get_parent().remove_theme_constant_override(&"separation") + old_scripts_tab_container.get_parent().remove_child(multiline_tab_bar) + + if (multiline_tab_bar != null): + multiline_tab_bar.free_tabs() + multiline_tab_bar.free() + scripts_popup.free() + + if (scripts_item_list != null): + scripts_item_list.allow_reselect = false + scripts_item_list.item_selected.disconnect(hide_scripts_popup) + scripts_item_list.get_parent().visible = true + + if (script_filter_txt != null): + script_filter_txt.gui_input.disconnect(navigate_on_list) + + if (outline_popup != null): + outline_popup.free() + if (quick_open_popup != null): + quick_open_popup.free() + if (override_popup != null): + override_popup.free() + + if (!show_members): + set_setting(SHOW_MEMBERS, show_members) +#endregion + +#region Plugin and Shortcut processing +## Lazy pattern to update the editor only once per frame +func _process(delta: float) -> void: + update_editor() + set_process(false) + +## Process the user defined shortcuts +func _shortcut_input(event: InputEvent) -> void: + if (!event.is_pressed() || event.is_echo()): + return + + if (open_outline_popup_shc.matches_event(event)): + get_viewport().set_input_as_handled() + open_outline_popup() + elif (open_scripts_popup_shc.matches_event(event)): + get_viewport().set_input_as_handled() + open_scripts_popup() + elif (open_quick_search_popup_shc.matches_event(event)): + if (quick_open_tween != null && quick_open_tween.is_running()): + get_viewport().set_input_as_handled() + if (quick_open_tween != null): + quick_open_tween.kill() + + quick_open_tween = create_tween() + quick_open_tween.tween_interval(0.1) + quick_open_tween.tween_callback(open_quick_search_popup) + quick_open_tween.tween_callback(func(): quick_open_tween = null) + else: + quick_open_tween = create_tween() + quick_open_tween.tween_interval(QUICK_OPEN_INTERVAL / 1000.0) + quick_open_tween.tween_callback(func(): quick_open_tween = null) + elif (open_override_popup_shc.matches_event(event)): + get_viewport().set_input_as_handled() + open_override_popup() + elif (open_quick_search_popup_scenes_shc.matches_event(event)): + open_quick_search_popup(QuickOpenPopup.Category.SCENES) + elif (open_quick_search_popup_gdscripts_shc.matches_event(event)): + open_quick_search_popup(QuickOpenPopup.Category.GDSCRIPTS) + elif (open_quick_search_popup_resources_shc.matches_event(event)): + open_quick_search_popup(QuickOpenPopup.Category.RESOURCES) + +## May cancels the quick search shortcut timer. +func _input(event: InputEvent) -> void: + if (event is InputEventKey): + if (!open_quick_search_popup_shc.matches_event(event)): + if (quick_open_tween != null): + quick_open_tween.kill() + quick_open_tween = null +#endregion + +#region Settings and Shortcut initialization + +## Setups the listener (connect) to the properties we need to react to. +func setup_change_listener(): + # Update on filesystem changed (e.g. save operation). + var file_system: EditorFileSystem = EditorInterface.get_resource_filesystem() + file_system.filesystem_changed.connect(schedule_update) + + # Sync settings changes for this plugin. + get_editor_settings().settings_changed.connect(sync_settings) + +## Initializes all settings. +## Every setting can be changed while this plugin is active, which will override them. +func init_settings(): + is_script_list_visible = get_setting(SCRIPT_LIST_VISIBLE, is_script_list_visible) + is_script_tabs_top = get_setting(SCRIPT_TABS_POSITION_TOP, is_script_tabs_top) + is_outline_right = get_setting(OUTLINE_POSITION_RIGHT, is_outline_right) + is_auto_navigate_in_fs = get_setting(AUTO_NAVIGATE_IN_FS, is_auto_navigate_in_fs) + + # Users may disabled this, but with this plugin, we want to show the new Outline. + # So we need to reenable it, but restore the old value on exit. + show_members = get_setting(SHOW_MEMBERS, true) + if (!show_members): + set_setting(SHOW_MEMBERS, true) + +## Initializes all shortcuts. +## Every shortcut can be changed while this plugin is active, which will override them. +func init_shortcuts(): + var editor_settings: EditorSettings = get_editor_settings() + if (!editor_settings.has_setting(OPEN_OUTLINE_POPUP)): + var shortcut: Shortcut = Shortcut.new() + var event: InputEventKey = InputEventKey.new() + event.device = -1 + event.command_or_control_autoremap = true + event.keycode = KEY_O + + shortcut.events = [ event ] + editor_settings.set_setting(OPEN_OUTLINE_POPUP, shortcut) + + if (!editor_settings.has_setting(OPEN_SCRIPTS_POPUP)): + var shortcut: Shortcut = Shortcut.new() + var event: InputEventKey = InputEventKey.new() + event.device = -1 + event.command_or_control_autoremap = true + event.keycode = KEY_U + + shortcut.events = [ event ] + editor_settings.set_setting(OPEN_SCRIPTS_POPUP, shortcut) + + if (!editor_settings.has_setting(OPEN_QUICK_SEARCH_POPUP)): + var shortcut: Shortcut = Shortcut.new() + var event: InputEventKey = InputEventKey.new() + event.device = -1 + event.keycode = KEY_SHIFT + + shortcut.events = [ event ] + editor_settings.set_setting(OPEN_QUICK_SEARCH_POPUP, shortcut) + + if (!editor_settings.has_setting(OPEN_QUICK_SEARCH_POPUP_SCENES)): + var shortcut: Shortcut = Shortcut.new() + var event: InputEventKey = InputEventKey.new() + event.device = -1 + event.command_or_control_autoremap = true + event.keycode = KEY_N + + shortcut.events = [ event ] + editor_settings.set_setting(OPEN_QUICK_SEARCH_POPUP_SCENES, shortcut) + + if (!editor_settings.has_setting(OPEN_QUICK_SEARCH_POPUP_GDSCRIPTS)): + var shortcut: Shortcut = Shortcut.new() + var event: InputEventKey = InputEventKey.new() + event.device = -1 + event.command_or_control_autoremap = true + event.shift_pressed = true + event.keycode = KEY_N + + shortcut.events = [ event ] + editor_settings.set_setting(OPEN_QUICK_SEARCH_POPUP_GDSCRIPTS, shortcut) + + if (!editor_settings.has_setting(OPEN_QUICK_SEARCH_POPUP_RESOURCES)): + var shortcut: Shortcut = Shortcut.new() + var event: InputEventKey = InputEventKey.new() + event.device = -1 + event.command_or_control_autoremap = true + event.alt_pressed = true + event.shift_pressed = true + event.keycode = KEY_N + + shortcut.events = [ event ] + editor_settings.set_setting(OPEN_QUICK_SEARCH_POPUP_RESOURCES, shortcut) + + if (!editor_settings.has_setting(OPEN_OVERRIDE_POPUP)): + var shortcut: Shortcut = Shortcut.new() + var event: InputEventKey = InputEventKey.new() + event.device = -1 + event.keycode = KEY_INSERT + event.alt_pressed = true + + shortcut.events = [ event ] + editor_settings.set_setting(OPEN_OVERRIDE_POPUP, shortcut) + + if (!editor_settings.has_setting(TAB_CYCLE_FORWARD)): + var shortcut: Shortcut = Shortcut.new() + var event: InputEventKey = InputEventKey.new() + event.device = -1 + event.keycode = KEY_TAB + event.ctrl_pressed = true + + shortcut.events = [ event ] + editor_settings.set_setting(TAB_CYCLE_FORWARD, shortcut) + + if (!editor_settings.has_setting(TAB_CYCLE_BACKWARD)): + var shortcut: Shortcut = Shortcut.new() + var event: InputEventKey = InputEventKey.new() + event.device = -1 + event.keycode = KEY_TAB + event.shift_pressed = true + event.ctrl_pressed = true + + shortcut.events = [ event ] + editor_settings.set_setting(TAB_CYCLE_BACKWARD, shortcut) + + open_outline_popup_shc = editor_settings.get_setting(OPEN_OUTLINE_POPUP) + open_scripts_popup_shc = editor_settings.get_setting(OPEN_SCRIPTS_POPUP) + open_quick_search_popup_shc = editor_settings.get_setting(OPEN_QUICK_SEARCH_POPUP) + open_quick_search_popup_scenes_shc = editor_settings.get_setting(OPEN_QUICK_SEARCH_POPUP_SCENES) + open_quick_search_popup_gdscripts_shc = editor_settings.get_setting(OPEN_QUICK_SEARCH_POPUP_GDSCRIPTS) + open_quick_search_popup_resources_shc = editor_settings.get_setting(OPEN_QUICK_SEARCH_POPUP_RESOURCES) + open_override_popup_shc = editor_settings.get_setting(OPEN_OVERRIDE_POPUP) + tab_cycle_forward_shc = editor_settings.get_setting(TAB_CYCLE_FORWARD) + tab_cycle_backward_shc = editor_settings.get_setting(TAB_CYCLE_BACKWARD) +#endregion + +## Schedules an update on the next frame. +func schedule_update(): + set_process(true) + +## Updates all parts of the editor that are needed to be synchronized with the file system change. +func update_editor(): + if (file_to_navigate != &""): + EditorInterface.select_file(file_to_navigate) + EditorInterface.get_script_editor().get_current_editor().get_base_editor().grab_focus() + file_to_navigate = &"" + + update_keywords() + + if (is_script_changed): + multiline_tab_bar.tab_changed() + outline_container.tab_changed() + is_script_changed = false + else: + # We saved / filesystem changed. so need to update everything. + multiline_tab_bar.update_tabs() + outline_container.update() + +func on_tab_changed(index: int): + if (old_script_editor_base != null): + old_script_editor_base.edited_script_changed.disconnect(update_selected_tab) + old_script_editor_base = null + + var script_editor: ScriptEditor = EditorInterface.get_script_editor() + var script_editor_base: ScriptEditorBase = script_editor.get_current_editor() + + if (script_editor_base != null): + script_editor_base.edited_script_changed.connect(update_selected_tab) + + old_script_editor_base = script_editor_base + + if (!multiline_tab_bar.is_split()): + multiline_tab_bar.split_btn.disabled = script_editor_base == null + + is_script_changed = true + + if (is_auto_navigate_in_fs && script_editor.get_current_script() != null): + var file: String = script_editor.get_current_script().get_path() + + if (file.contains(BUILT_IN_SCRIPT)): + # We navigate to the scene in case of a built-in script. + file = file.get_slice(BUILT_IN_SCRIPT, 0) + + file_to_navigate = file + else: + file_to_navigate = &"" + + schedule_update() + +func toggle_split_view(): + var script_editor: ScriptEditor = EditorInterface.get_script_editor() + var split_script_editor_base: ScriptEditorBase = script_editor.get_current_editor() + + if (!multiline_tab_bar.is_split()): + if (split_script_editor_base == null): + return + + var base_editor: Control = split_script_editor_base.get_base_editor() + if !(base_editor is CodeEdit): + return + + multiline_tab_bar.set_split(true) + + var editor: CodeEdit = SplitCodeEdit.new_from(base_editor) + + var container: PanelContainer = PanelContainer.new() + container.custom_minimum_size.x = 200 + container.size_flags_horizontal = Control.SIZE_EXPAND_FILL + + container.add_child(editor) + tab_splitter.add_child(container) + else: + multiline_tab_bar.set_split(false) + tab_splitter.remove_child(tab_splitter.get_child(tab_splitter.get_child_count() - 1)) + + if (split_script_editor_base == null): + multiline_tab_bar.split_btn.disabled = true + +func navigate_in_outline(event: InputEvent): + navigate_on_list(event, outline_container.outline, outline_container.find_in_outline_and_goto) + +func notify_order_changed(): + multiline_tab_bar.script_order_changed() + +func open_quick_search_popup(category: QuickOpenPopup.Category = QuickOpenPopup.Category.ALL): + var pref_size: Vector2 + if (quick_open_popup == null): + quick_open_popup = QUICK_OPEN_SCENE.instantiate() + quick_open_popup.plugin = self + quick_open_popup.set_unparent_when_invisible(true) + pref_size = Vector2(500, 400) * get_editor_scale() + else: + pref_size = quick_open_popup.size + + quick_open_popup.popup_exclusive_on_parent(EditorInterface.get_script_editor(), get_center_editor_rect(pref_size)) + quick_open_popup.set_category(category) + +func open_override_popup(): + var script: Script = get_current_script() + if (!script): + return + + var pref_size: Vector2 + if (override_popup == null): + override_popup = OVERRIDE_SCENE.instantiate() + override_popup.plugin = self + override_popup.outline_container = outline_container + override_popup.set_unparent_when_invisible(true) + pref_size = Vector2(500, 400) * get_editor_scale() + else: + pref_size = override_popup.size + + override_popup.popup_exclusive_on_parent(EditorInterface.get_script_editor(), get_center_editor_rect(pref_size)) + +func hide_scripts_popup(): + if (scripts_popup != null && scripts_popup.visible): + scripts_popup.hide.call_deferred() + +func create_set_scripts_popup(): + scripts_popup = PopupPanel.new() + scripts_popup.popup_hide.connect(restore_scripts_list) + + # Need to be inside the tree, so it can be shown as popup for the tab container. + var script_editor: ScriptEditor = EditorInterface.get_script_editor() + script_editor.add_child(scripts_popup) + + multiline_tab_bar.set_popup(scripts_popup) + +func restore_scripts_list(): + script_filter_txt.text = &"" + + update_script_list_visibility() + + scripts_item_list.get_parent().reparent(script_panel_split_container) + script_panel_split_container.move_child(scripts_item_list.get_parent(), 0) + +func navigate_on_list(event: InputEvent, list: ItemList, submit: Callable): + if (event.is_action_pressed(&"ui_text_submit")): + list.accept_event() + + var index: int = get_list_index(list) + if (index == -1): + return + + submit.call(index) + list.accept_event() + elif (event.is_action_pressed(&"ui_down", true)): + var index: int = get_list_index(list) + if (index == list.item_count - 1): + return + + navigate_list(list, index, 1) + elif (event.is_action_pressed(&"ui_up", true)): + var index: int = get_list_index(list) + if (index <= 0): + return + + navigate_list(list, index, -1) + elif (event.is_action_pressed(&"ui_page_down", true)): + var index: int = get_list_index(list) + if (index == list.item_count - 1): + return + + navigate_list(list, index, 5) + elif (event.is_action_pressed(&"ui_page_up", true)): + var index: int = get_list_index(list) + if (index <= 0): + return + + navigate_list(list, index, -5) + elif (event is InputEventKey && list.item_count > 0 && !list.is_anything_selected()): + list.select(0) + +func get_list_index(list: ItemList) -> int: + var items: PackedInt32Array = list.get_selected_items() + + if (items.is_empty()): + return -1 + + return items[0] + +func navigate_list(list: ItemList, index: int, amount: int): + index = clamp(index + amount, 0, list.item_count - 1) + + list.select(index) + list.ensure_current_is_visible() + list.accept_event() + +func get_center_editor_rect(pref_size: Vector2) -> Rect2i: + var script_editor: ScriptEditor = EditorInterface.get_script_editor() + + var position: Vector2 = script_editor.global_position + script_editor.size / 2 - pref_size / 2 + + return Rect2i(position, pref_size) + +func open_outline_popup(): + if (get_current_script() == null): + return + + var button_flags: Array[bool] = outline_container.save_restore_filter() + + var old_text: String = outline_filter_txt.text + outline_filter_txt.text = &"" + + var pref_size: Vector2 + if (outline_popup == null): + outline_popup = PopupPanel.new() + outline_popup.set_unparent_when_invisible(true) + pref_size = Vector2(500, 400) * get_editor_scale() + else: + pref_size = outline_popup.size + + var outline_initially_closed: bool = !files_panel.visible + if (outline_initially_closed): + files_panel.visible = true + + files_panel.reparent(outline_popup) + + outline_popup.popup_hide.connect(on_outline_popup_hidden.bind(outline_initially_closed, old_text, button_flags)) + + outline_popup.popup_exclusive_on_parent(EditorInterface.get_script_editor(), get_center_editor_rect(pref_size)) + + update_outline() + outline_filter_txt.grab_focus() + +func on_outline_popup_hidden(outline_initially_closed: bool, old_text: String, button_flags: Array[bool]): + outline_popup.popup_hide.disconnect(on_outline_popup_hidden) + + if outline_initially_closed: + files_panel.visible = false + + files_panel.reparent(script_editor_split_container) + if (!is_outline_right): + script_editor_split_container.move_child(files_panel, 0) + + outline_filter_txt.text = old_text + + outline_container.restore_filter(button_flags) + + update_outline() + +func open_scripts_popup(): + multiline_tab_bar.show_popup() + +func get_current_script() -> Script: + var script_editor: ScriptEditor = EditorInterface.get_script_editor() + return script_editor.get_current_script() + +func select_script(selected_idx: int): + hide_scripts_popup() + + scripts_item_list.item_selected.emit(selected_idx) + +func goto_line(index: int): + if (outline_popup != null && outline_popup.visible): + outline_popup.hide.call_deferred() + + var script_editor: ScriptEditor = EditorInterface.get_script_editor() + script_editor.goto_line(index) + + var code_edit: CodeEdit = script_editor.get_current_editor().get_base_editor() + code_edit.set_caret_line(index) + code_edit.set_v_scroll(index) + code_edit.set_caret_column(code_edit.get_line(index).length()) + code_edit.set_h_scroll(0) + + code_edit.grab_focus() + +func update_script_list_visibility(): + scripts_item_list.get_parent().visible = is_script_list_visible + +func sync_settings(): + if (suppress_settings_sync): + return + + var changed_settings: PackedStringArray = get_editor_settings().get_changed_settings() + for setting: String in changed_settings: + if (setting == ICON_SATURATION): + outline_container.reset_icons() + elif (setting == SHOW_MEMBERS): + show_members = get_setting(SHOW_MEMBERS, true) + if (!show_members): + set_setting(SHOW_MEMBERS, true) + elif (setting == MONOSPACE_OUTLINE): + update_outline_font() + + if (!setting.begins_with(SCRIPT_IDE)): + continue + + match (setting): + OUTLINE_POSITION_RIGHT: + var new_outline_right: bool = get_setting(OUTLINE_POSITION_RIGHT, is_outline_right) + if (new_outline_right != is_outline_right): + is_outline_right = new_outline_right + + update_outline_position() + SCRIPT_LIST_VISIBLE: + var new_script_list_visible: bool = get_setting(SCRIPT_LIST_VISIBLE, is_script_list_visible) + if (new_script_list_visible != is_script_list_visible): + is_script_list_visible = new_script_list_visible + + update_script_list_visibility() + SCRIPT_TABS_POSITION_TOP: + var new_script_tabs_top: bool = get_setting(SCRIPT_TABS_POSITION_TOP, is_script_tabs_top) + if (new_script_tabs_top != is_script_tabs_top): + is_script_tabs_top = new_script_tabs_top + + update_tabs_position() + OUTLINE_ORDER: + var new_outline_order: PackedStringArray = get_outline_order() + outline_container.outline_order = new_outline_order + HIDE_PRIVATE_MEMBERS: + var new_value: bool = get_setting(HIDE_PRIVATE_MEMBERS, outline_container.is_hide_private_members) + outline_container.is_hide_private_members = new_value + SCRIPT_TABS_CLOSE_BUTTON_ALWAYS: + var new_value: bool = get_setting(SCRIPT_TABS_CLOSE_BUTTON_ALWAYS, multiline_tab_bar.show_close_button_always) + multiline_tab_bar.show_close_button_always = new_value + SCRIPT_TABS_SINGLELINE: + var new_value: bool = get_setting(SCRIPT_TABS_SINGLELINE, multiline_tab_bar.is_singleline_tabs) + multiline_tab_bar.is_singleline_tabs = new_value + SCRIPT_TABS_VISIBLE: + var new_value: bool = get_setting(SCRIPT_TABS_VISIBLE, multiline_tab_bar.visible) + multiline_tab_bar.visible = new_value + AUTO_NAVIGATE_IN_FS: + is_auto_navigate_in_fs = get_setting(AUTO_NAVIGATE_IN_FS, is_auto_navigate_in_fs) + OPEN_OUTLINE_POPUP: + open_outline_popup_shc = get_shortcut(OPEN_OUTLINE_POPUP) + OPEN_SCRIPTS_POPUP: + open_scripts_popup_shc = get_shortcut(OPEN_SCRIPTS_POPUP) + OPEN_QUICK_SEARCH_POPUP: + open_quick_search_popup_shc = get_shortcut(OPEN_QUICK_SEARCH_POPUP) + OPEN_QUICK_SEARCH_POPUP_SCENES: + open_quick_search_popup_scenes_shc = get_shortcut(OPEN_QUICK_SEARCH_POPUP_SCENES) + OPEN_QUICK_SEARCH_POPUP_GDSCRIPTS: + open_quick_search_popup_gdscripts_shc = get_shortcut(OPEN_QUICK_SEARCH_POPUP_GDSCRIPTS) + OPEN_QUICK_SEARCH_POPUP_RESOURCES: + open_quick_search_popup_resources_shc = get_shortcut(OPEN_QUICK_SEARCH_POPUP_RESOURCES) + OPEN_OVERRIDE_POPUP: + open_override_popup_shc = get_shortcut(OPEN_OVERRIDE_POPUP) + TAB_CYCLE_FORWARD: + tab_cycle_forward_shc = get_shortcut(TAB_CYCLE_FORWARD) + TAB_CYCLE_BACKWARD: + tab_cycle_backward_shc = get_shortcut(TAB_CYCLE_BACKWARD) + _: + outline_container.update_filter_buttons() + +func update_selected_tab(): + multiline_tab_bar.update_selected_tab() + +func update_tabs_position(): + var tab_container_parent: Control = multiline_tab_bar.get_parent() + if (is_script_tabs_top): + tab_container_parent.move_child(multiline_tab_bar, 0) + else: + tab_container_parent.move_child(multiline_tab_bar, tab_container_parent.get_child_count() - 1) + +func update_outline(): + outline_container.update_outline() + +func update_outline_position(): + if (is_outline_right): + # Try to restore the previous split offset. + var split_offset: float = script_editor_split_container.get_child(1).size.x + script_editor_split_container.split_offset = split_offset + script_editor_split_container.move_child(files_panel, 1) + else: + script_editor_split_container.move_child(files_panel, 0) + +func update_outline_font(): + var monospace_outline: bool = get_setting(MONOSPACE_OUTLINE, true) + if (monospace_outline): + var font: Font = EditorInterface.get_script_editor().get_theme_font(&"source", &"EditorFonts") + print(font) + outline_container.outline.add_theme_font_override(&"font", font) + else: + outline_container.outline.remove_theme_font_override(&"font") + +func update_keywords(): + var script: Script = get_current_script() + if (script == null): + return + + var new_script_type: StringName = script.get_instance_base_type() + if (old_script_type != new_script_type): + old_script_type = new_script_type + + keywords.clear() + keywords["_static_init"] = true + register_virtual_methods(new_script_type) + +func register_virtual_methods(clazz: String): + for method: Dictionary in ClassDB.class_get_method_list(clazz): + if (method[&"flags"] & METHOD_FLAG_VIRTUAL > 0): + keywords[method[&"name"]] = true + +func get_editor_scale() -> float: + return EditorInterface.get_editor_scale() + +func get_editor_settings() -> EditorSettings: + return EditorInterface.get_editor_settings() + +func get_setting(property: StringName, alt: bool) -> bool: + var editor_settings: EditorSettings = get_editor_settings() + if (editor_settings.has_setting(property)): + return editor_settings.get_setting(property) + else: + editor_settings.set_setting(property, alt) + return alt + +func set_setting(property: StringName, value: bool): + var editor_settings: EditorSettings = get_editor_settings() + + suppress_settings_sync = true + editor_settings.set_setting(property, value) + suppress_settings_sync = false + +func get_shortcut(property: StringName) -> Shortcut: + return get_editor_settings().get_setting(property) + +func get_outline_order() -> PackedStringArray: + var new_outline_order: PackedStringArray + var editor_settings: EditorSettings = get_editor_settings() + if (editor_settings.has_setting(OUTLINE_ORDER)): + new_outline_order = editor_settings.get_setting(OUTLINE_ORDER) + else: + new_outline_order = OutlineContainer.DEFAULT_ORDER + editor_settings.set_setting(OUTLINE_ORDER, new_outline_order) + + return new_outline_order + +static func find_or_null(arr: Array[Node]) -> Control: + if (arr.is_empty()): + push_error("""Node that is needed for Script-IDE not found. +Plugin will not work correctly. +This might be due to some other plugins or changes in the Engine. +Please report this to Script-IDE, so we can figure out a fix.""") + return null + return arr[0] as Control diff --git a/addons/script-ide/plugin.gd.uid b/addons/script-ide/plugin.gd.uid new file mode 100644 index 0000000..36a7330 --- /dev/null +++ b/addons/script-ide/plugin.gd.uid @@ -0,0 +1 @@ +uid://bc0b5v66xdidn diff --git a/addons/script-ide/quickopen/quick_open_popup.gd b/addons/script-ide/quickopen/quick_open_popup.gd new file mode 100644 index 0000000..9b86041 --- /dev/null +++ b/addons/script-ide/quickopen/quick_open_popup.gd @@ -0,0 +1,282 @@ +## Quick open panel to quickly access all resources that are in the project. +## Initially shows all resources, but can be changed to more specific resources +## or filtered down with text. +@tool +extends PopupPanel + +const ADDONS: StringName = &"res://addons" +const SEPARATOR: StringName = &" - " +const STRUCTURE_START: StringName = &"(" +const STRUCTURE_END: StringName = &")" + +const ORDER: Dictionary[StringName, int] = { + &"PackedScene": 0, + &"GDScript": 1, + &"Object": 2 +} + +const Plugin := preload("uid://bc0b5v66xdidn") + +enum Category { + ALL = 0, SCENES = 1, GDSCRIPTS = 2, RESOURCES = 3 +} + +#region UI +@onready var filter_bar: TabBar = %FilterBar +@onready var search_option_btn: OptionButton = %SearchOptionBtn +@onready var filter_txt: LineEdit = %FilterTxt +@onready var files_list: ItemList = %FilesList +#endregion + +var plugin: Plugin + +var scenes: Array[FileData] +var scripts: Array[FileData] +var resources: Array[FileData] +var others: Array[FileData] + +# For performance and memory considerations, we add all files into one reusable array. +var all_files: Array[FileData] + +var is_rebuild_cache: bool = true + +#region Plugin and Shortcut processing +func _ready() -> void: + files_list.item_selected.connect(open_file) + search_option_btn.item_selected.connect(rebuild_cache_and_ui.unbind(1)) + filter_txt.text_changed.connect(fill_files_list.unbind(1)) + + filter_bar.tab_changed.connect(change_fill_files_list.unbind(1)) + + about_to_popup.connect(on_show) + + var file_system: EditorFileSystem = EditorInterface.get_resource_filesystem() + file_system.filesystem_changed.connect(schedule_rebuild) + + filter_txt.gui_input.connect(navigate_in_files_list) + +func _shortcut_input(event: InputEvent) -> void: + if (!event.is_pressed() || event.is_echo()): + return + + if (plugin.tab_cycle_forward_shc.matches_event(event)): + get_viewport().set_input_as_handled() + + var new_tab: int = filter_bar.current_tab + 1 + if (new_tab == filter_bar.get_tab_count()): + new_tab = 0 + filter_bar.current_tab = new_tab + elif (plugin.tab_cycle_backward_shc.matches_event(event)): + get_viewport().set_input_as_handled() + + var new_tab: int = filter_bar.current_tab - 1 + if (new_tab == -1): + new_tab = filter_bar.get_tab_count() - 1 + filter_bar.current_tab = new_tab +#endregion + +func navigate_in_files_list(event: InputEvent): + plugin.navigate_on_list(event, files_list, open_file) + +func set_category(category: Category): + var old_tab: int = filter_bar.current_tab + filter_bar.current_tab = category + + # We need to manually trigger this when there is no tab change. + if (old_tab == category): + fill_files_list() + + focus_and_select_first() + +func open_file(index: int): + var file: String = files_list.get_item_metadata(index) + + if (ResourceLoader.exists(file)): + var res: Resource = load(file) + + if (res is Script): + EditorInterface.edit_script(res) + EditorInterface.set_main_screen_editor.call_deferred("Script") + else: + EditorInterface.edit_resource(res) + + if (res is PackedScene): + EditorInterface.open_scene_from_path(file) + + # Need to be deferred as it does not work otherwise. + var root: Node = EditorInterface.get_edited_scene_root() + if (root is Node3D): + EditorInterface.set_main_screen_editor.call_deferred("3D") + else: + EditorInterface.set_main_screen_editor.call_deferred("2D") + else: + # Text files (.txt, .md) will not be recognized, which seems to be a very bad + # limitation from the Engine. The methods called by the Engine are also not exposed. + # So we just select the file, which is better than nothing. + EditorInterface.select_file(file) + + # Deferred as otherwise we get weird errors in the console. + # Probably due to this beeing called in a signal and auto unparent is true. + # 100% Engine bug or at least weird behavior. + hide.call_deferred() + +func schedule_rebuild(): + is_rebuild_cache = true + +func on_show(): + if (search_option_btn.selected != 0): + search_option_btn.selected = 0 + + is_rebuild_cache = true + + if (is_rebuild_cache): + rebuild_cache() + + filter_txt.select_all() + +func rebuild_cache(): + is_rebuild_cache = false + + all_files.clear() + scenes.clear() + scripts.clear() + resources.clear() + others.clear() + + build_file_cache() + +func rebuild_cache_and_ui(): + rebuild_cache() + fill_files_list() + + focus_and_select_first() + +func focus_and_select_first(): + filter_txt.grab_focus() + + if (files_list.item_count > 0): + files_list.select(0) + +func build_file_cache(): + var dir: EditorFileSystemDirectory = EditorInterface.get_resource_filesystem().get_filesystem() + build_file_cache_dir(dir) + + scenes.sort_custom(sort_by_filter) + scripts.sort_custom(sort_by_filter) + resources.sort_custom(sort_by_filter) + others.sort_custom(sort_by_filter) + + all_files.append_array(scenes) + all_files.append_array(scripts) + all_files.append_array(resources) + all_files.append_array(others) + +func build_file_cache_dir(dir: EditorFileSystemDirectory): + for index: int in dir.get_subdir_count(): + build_file_cache_dir(dir.get_subdir(index)) + + for index: int in dir.get_file_count(): + var file: String = dir.get_file_path(index) + if (search_option_btn.get_selected_id() == 0 && file.begins_with(ADDONS)): + continue + + var last_delimiter: int = file.rfind(&"/") + + var file_name: String = file.substr(last_delimiter + 1) + var file_structure: String = &"" + if (file_name.length() + 6 != file.length()): + file_structure = SEPARATOR + STRUCTURE_START + file.substr(6, last_delimiter - 6) + STRUCTURE_END + + var file_data: FileData = FileData.new() + file_data.file = file + file_data.file_name = file_name + file_data.file_name_structure = file_name + file_structure + file_data.file_type = dir.get_file_type(index) + + # Needed, as otherwise we have no icon. + if (file_data.file_type == &"Resource"): + file_data.file_type = &"Object" + + match (file.get_extension()): + &"tscn": scenes.append(file_data) + &"gd": scripts.append(file_data) + &"tres": resources.append(file_data) + &"gdshader": resources.append(file_data) + _: others.append(file_data) + +func change_fill_files_list(): + fill_files_list() + + focus_and_select_first() + +func fill_files_list(): + files_list.clear() + + if (filter_bar.current_tab == 0): + fill_files_list_with(all_files, sort_by_order_filter) + elif (filter_bar.current_tab == 1): + fill_files_list_with(scenes, sort_by_filter) + elif (filter_bar.current_tab == 2): + fill_files_list_with(scripts, sort_by_filter) + elif (filter_bar.current_tab == 3): + fill_files_list_with(resources, sort_by_filter) + elif (filter_bar.current_tab == 4): + fill_files_list_with(others, sort_by_filter) + +func fill_files_list_with(files: Array[FileData], comparator: Callable): + var filter_text: String = filter_txt.text + + if (!filter_text.is_empty()): + files.sort_custom(comparator) + + for file_data: FileData in files: + var file: String = file_data.file + if (filter_text.is_empty() || filter_text.is_subsequence_ofn(file)): + var icon: Texture2D = EditorInterface.get_base_control().get_theme_icon(file_data.file_type, &"EditorIcons") + + files_list.add_item(file_data.file_name_structure, icon) + files_list.set_item_metadata(files_list.item_count - 1, file) + files_list.set_item_tooltip(files_list.item_count - 1, file) + +func sort_by_order_filter(file_data1: FileData, file_data2: FileData) -> bool: + var order1: int = ORDER.get(file_data1.file_type, ORDER.size()) + var order2: int = ORDER.get(file_data2.file_type, ORDER.size()) + + if (order1 != order2): + return order1 < order2 + + return sort_by_filter(file_data1, file_data2) + +func sort_by_filter(file_data1: FileData, file_data2: FileData) -> bool: + var filter_text: String = filter_txt.text + + var name1: String = file_data1.file_name + var name2: String = file_data2.file_name + + for index: int in filter_text.length(): + var a_oob: bool = index >= name1.length() + var b_oob: bool = index >= name2.length() + + if (a_oob && b_oob): + return false + elif (a_oob): + return true + elif (b_oob): + return false + + var char: String = filter_text[index] + var a_match: bool = char == name1[index] + var b_match: bool = char == name2[index] + + if (a_match && !b_match): + return true + elif (b_match && !a_match): + return false + + return name1 < name2 + +class FileData: + var file: String + var file_name: String + var file_name_structure: String + var file_type: StringName diff --git a/addons/script-ide/quickopen/quick_open_popup.gd.uid b/addons/script-ide/quickopen/quick_open_popup.gd.uid new file mode 100644 index 0000000..77189c8 --- /dev/null +++ b/addons/script-ide/quickopen/quick_open_popup.gd.uid @@ -0,0 +1 @@ +uid://cgwp4rl1udqbb diff --git a/addons/script-ide/quickopen/quick_open_popup.tscn b/addons/script-ide/quickopen/quick_open_popup.tscn new file mode 100644 index 0000000..b43decd --- /dev/null +++ b/addons/script-ide/quickopen/quick_open_popup.tscn @@ -0,0 +1,149 @@ +[gd_scene format=3 uid="uid://d2pttchmj3n7q"] + +[ext_resource type="Script" uid="uid://cgwp4rl1udqbb" path="res://addons/script-ide/quickopen/quick_open_popup.gd" id="1_6d8qa"] + +[sub_resource type="Image" id="Image_70lqw"] +data = { +"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 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255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0), +"format": "RGBA8", +"height": 16, +"mipmaps": false, +"width": 16 +} + +[sub_resource type="ImageTexture" id="ImageTexture_w6vkw"] +image = SubResource("Image_00i5q") + +[node name="QuickOpenPanel" type="PopupPanel" unique_id=1197081327] +oversampling_override = 1.0 +size = Vector2i(627, 100) +visible = true +script = ExtResource("1_6d8qa") + +[node name="PanelContainer" type="PanelContainer" parent="." unique_id=170455275] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = 4.0 +offset_top = 4.0 +offset_right = -4.0 +offset_bottom = -4.0 +grow_horizontal = 2 +grow_vertical = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 + +[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=811819428] +layout_mode = 2 +theme_override_constants/margin_left = 5 +theme_override_constants/margin_top = 5 +theme_override_constants/margin_right = 5 +theme_override_constants/margin_bottom = 5 + +[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer" unique_id=679259085] +layout_mode = 2 +theme_override_constants/separation = 5 + +[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=150235257] +layout_mode = 2 +theme_override_constants/separation = 4 + +[node name="FilterBar" type="TabBar" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=660360907] +unique_name_in_owner = true +layout_mode = 2 +current_tab = 0 +clip_tabs = false +scrolling_enabled = false +tab_count = 5 +tab_0/title = "All" +tab_0/icon = SubResource("ImageTexture_p6ab8") +tab_1/title = "Scene" +tab_1/icon = SubResource("ImageTexture_bbwjp") +tab_2/title = "GDScript" +tab_2/icon = SubResource("ImageTexture_ghict") +tab_3/title = "Resource" +tab_3/icon = SubResource("ImageTexture_grjtr") +tab_4/title = "Other" +tab_4/icon = SubResource("ImageTexture_xupch") + +[node name="SearchOptionBtn" type="OptionButton" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=902993731] +unique_name_in_owner = true +layout_mode = 2 +selected = 0 +item_count = 2 +popup/item_0/text = "Project" +popup/item_0/id = 0 +popup/item_1/text = "Project+Addons" +popup/item_1/id = 1 + +[node name="FilterTxt" type="LineEdit" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=721767691] +unique_name_in_owner = true +layout_mode = 2 +placeholder_text = "Filter files" +right_icon = SubResource("ImageTexture_w6vkw") + +[node name="FilesList" type="ItemList" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=190949578] +unique_name_in_owner = true +layout_mode = 2 +size_flags_vertical = 3 +allow_reselect = true diff --git a/addons/script-ide/split/split_code_edit.gd b/addons/script-ide/split/split_code_edit.gd new file mode 100644 index 0000000..9934978 --- /dev/null +++ b/addons/script-ide/split/split_code_edit.gd @@ -0,0 +1,47 @@ +## The CodeEdit that is used when the editor is split, to show the split script. +@tool +extends CodeEdit + +var last_v_scroll: float + +func _ready() -> void: + editable = false + caret_draw_when_editable_disabled = true + set_v_scroll.call_deferred(last_v_scroll) + +static func new_from(from_code_edit: CodeEdit) -> CodeEdit: + var new_code_edit: CodeEdit = new() + + new_code_edit.text = from_code_edit.text + new_code_edit.syntax_highlighter = from_code_edit.syntax_highlighter + new_code_edit.highlight_all_occurrences = from_code_edit.highlight_all_occurrences + new_code_edit.highlight_current_line = from_code_edit.highlight_current_line + + new_code_edit.use_default_word_separators = from_code_edit.use_default_word_separators + new_code_edit.use_custom_word_separators = from_code_edit.use_custom_word_separators + new_code_edit.custom_word_separators = from_code_edit.custom_word_separators + + new_code_edit.line_folding = from_code_edit.line_folding + new_code_edit.line_length_guidelines = from_code_edit.line_length_guidelines + + new_code_edit.gutters_draw_line_numbers = from_code_edit.gutters_draw_line_numbers + new_code_edit.gutters_draw_fold_gutter = from_code_edit.gutters_draw_fold_gutter + + new_code_edit.minimap_draw = from_code_edit.minimap_draw + new_code_edit.minimap_width = from_code_edit.minimap_width + + new_code_edit.delimiter_strings = from_code_edit.delimiter_strings + new_code_edit.delimiter_comments = from_code_edit.delimiter_comments + + new_code_edit.indent_automatic = from_code_edit.indent_automatic + new_code_edit.indent_size = from_code_edit.indent_size + new_code_edit.indent_use_spaces = from_code_edit.indent_use_spaces + new_code_edit.indent_automatic_prefixes = from_code_edit.indent_automatic_prefixes + + new_code_edit.draw_control_chars = from_code_edit.draw_control_chars + new_code_edit.draw_tabs = from_code_edit.draw_tabs + new_code_edit.draw_spaces = from_code_edit.draw_spaces + + new_code_edit.last_v_scroll = from_code_edit.scroll_vertical + + return new_code_edit diff --git a/addons/script-ide/split/split_code_edit.gd.uid b/addons/script-ide/split/split_code_edit.gd.uid new file mode 100644 index 0000000..9d1b1b4 --- /dev/null +++ b/addons/script-ide/split/split_code_edit.gd.uid @@ -0,0 +1 @@ +uid://boy48rhhyrph diff --git a/addons/script-ide/tabbar/custom_tab.gd b/addons/script-ide/tabbar/custom_tab.gd new file mode 100644 index 0000000..1864f4f --- /dev/null +++ b/addons/script-ide/tabbar/custom_tab.gd @@ -0,0 +1,84 @@ +## Button that is used as a custom tab implementation for the multiline tab bar. +@tool +extends Button + +signal close_pressed +signal right_clicked +signal dragged_over +signal dropped(source_index: int, target_index: int) + +var close_button: Button + +func _init() -> void: + alignment = HORIZONTAL_ALIGNMENT_LEFT + action_mode = ACTION_MODE_BUTTON_PRESS + auto_translate_mode = Node.AUTO_TRANSLATE_MODE_DISABLED + toggle_mode = true + +func show_close_button(): + if (close_button == null): + close_button = create_close_button() + + add_child(close_button) + close_button.set_anchors_and_offsets_preset(Control.PRESET_CENTER_RIGHT) + +func hide_close_button(): + if (close_button != null): + remove_child(close_button) + +func create_close_button() -> Button: + close_button = Button.new() + close_button.icon = EditorInterface.get_editor_theme().get_icon(&"Close", &"EditorIcons") + close_button.flat = true + close_button.focus_mode = Control.FOCUS_NONE + close_button.pressed.connect(on_close_pressed) + + return close_button + +func _gui_input(event: InputEvent) -> void: + if event is InputEventMouseButton && event.pressed: + if event.button_index == MOUSE_BUTTON_MIDDLE: + on_close_pressed() + elif (event.button_index == MOUSE_BUTTON_RIGHT): + button_pressed = true + on_right_click() + +func on_right_click(): + right_clicked.emit() + +func on_close_pressed() -> void: + close_pressed.emit() + +func _get_drag_data(at_position: Vector2) -> Variant: + var preview: Button = Button.new() + preview.text = text + preview.icon = icon + preview.alignment = HORIZONTAL_ALIGNMENT_LEFT + preview.auto_translate_mode = Node.AUTO_TRANSLATE_MODE_DISABLED + preview.add_theme_stylebox_override(&"normal", get_theme_stylebox(&"normal")) + + set_drag_preview(preview) + + var drag_data: Dictionary[String, Variant] + drag_data["type"] = "script_list_element" + drag_data["script_list_element"] = EditorInterface.get_script_editor().get_current_editor() + drag_data["index"] = get_index() + + return drag_data + +func _can_drop_data(at_position: Vector2, data: Variant) -> bool: + if !(data is Dictionary): + return false + + var can_drop: bool = data.has("index") + + if (can_drop): + dragged_over.emit() + + return can_drop + +func _drop_data(at_position: Vector2, data: Variant) -> void: + if (!_can_drop_data(at_position, data)): + return + + dropped.emit(data["index"], get_index()) diff --git a/addons/script-ide/tabbar/custom_tab.gd.uid b/addons/script-ide/tabbar/custom_tab.gd.uid new file mode 100644 index 0000000..ff37823 --- /dev/null +++ b/addons/script-ide/tabbar/custom_tab.gd.uid @@ -0,0 +1 @@ +uid://bppomxp4mri2o diff --git a/addons/script-ide/tabbar/multiline_tab_bar.gd b/addons/script-ide/tabbar/multiline_tab_bar.gd new file mode 100644 index 0000000..b9029e5 --- /dev/null +++ b/addons/script-ide/tabbar/multiline_tab_bar.gd @@ -0,0 +1,502 @@ +## Tab bar that can show tabs in multiple lines (wrap), when there is not enough horizontal space. +@tool +extends PanelContainer + +const CLOSE_BTN_SPACER: String = " " + +const CustomTab := preload("uid://bppomxp4mri2o") +const Plugin := preload("uid://bc0b5v66xdidn") + +@onready var multiline_tab_bar: HFlowContainer = %MultilineTabBar +@onready var split_btn: Button = %SplitBtn +@onready var popup_btn: Button = %PopupBtn + +#region Theme +var tab_hovered: StyleBoxFlat +var tab_focus: StyleBoxFlat +var tab_selected: StyleBoxFlat +var tab_unselected: StyleBoxFlat + +var font_selected_color: Color +var font_unselected_color: Color +var font_hovered_color: Color +#endregion + +var plugin: Plugin + +var show_close_button_always: bool = false : set = set_show_close_button_always +var is_singleline_tabs: bool = false : set = set_singleline_tabs + +var tab_group: ButtonGroup = ButtonGroup.new() + +# Existing Engine components, set from the plugin +var script_filter_txt: LineEdit +var scripts_item_list: ItemList +var scripts_tab_container: TabContainer + +var popup: PopupPanel + +var suppress_theme_changed: bool + +var split: bool +var split_path: String +var split_icon: Texture2D + +var last_drag_over_tab: CustomTab +var drag_marker: ColorRect +var current_tab: CustomTab + +#region Plugin and related tab handling processing +func _init() -> void: + tab_group.pressed.connect(on_new_tab_selected) + +func _ready() -> void: + popup_btn.pressed.connect(show_popup) + split_btn.gui_input.connect(on_right_click) + split_icon = split_btn.icon + + set_process(false) + + if (plugin == null): + return + + schedule_update() + +func _notification(what: int) -> void: + if (what == NOTIFICATION_DRAG_END || what == NOTIFICATION_MOUSE_EXIT): + clear_drag_mark() + return + + if (what == NOTIFICATION_THEME_CHANGED): + if (suppress_theme_changed): + return + + suppress_theme_changed = true + add_theme_stylebox_override(&"panel", EditorInterface.get_editor_theme().get_stylebox(&"tabbar_background", &"TabContainer")) + suppress_theme_changed = false + + tab_hovered = EditorInterface.get_editor_theme().get_stylebox(&"tab_hovered", &"TabContainer") + tab_focus = EditorInterface.get_editor_theme().get_stylebox(&"tab_focus", &"TabContainer") + tab_selected = EditorInterface.get_editor_theme().get_stylebox(&"tab_selected", &"TabContainer") + tab_unselected = EditorInterface.get_editor_theme().get_stylebox(&"tab_unselected", &"TabContainer") + + if (drag_marker == null): + drag_marker = ColorRect.new() + drag_marker.set_anchors_and_offsets_preset(PRESET_LEFT_WIDE) + drag_marker.mouse_filter = Control.MOUSE_FILTER_IGNORE + drag_marker.custom_minimum_size.x = 4 * EditorInterface.get_editor_scale() + drag_marker.color = EditorInterface.get_editor_theme().get_color(&"drop_mark_color", &"TabContainer") + + font_hovered_color = EditorInterface.get_editor_theme().get_color(&"font_hovered_color", &"TabContainer") + font_selected_color = EditorInterface.get_editor_theme().get_color(&"font_selected_color", &"TabContainer") + font_unselected_color = EditorInterface.get_editor_theme().get_color(&"font_unselected_color", &"TabContainer") + + # If this is called too early. + if (multiline_tab_bar == null): + return + + for tab: CustomTab in get_tabs(): + update_tab_style(tab) + +func _process(delta: float) -> void: + sync_tabs_with_item_list() + + if (is_singleline_tabs): + shift_singleline_tabs_to(current_tab) + + set_process(false) + +func _shortcut_input(event: InputEvent) -> void: + if (!event.is_pressed() || event.is_echo()): + return + + if (!is_visible_in_tree()): + return + + if (current_tab == null): + return + + if (plugin.tab_cycle_forward_shc.matches_event(event)): + get_viewport().set_input_as_handled() + + var tab_count: int = get_tab_count() + if (tab_count <= 1): + return + + var index: int = current_tab.get_index() + var new_tab: int = index + 1 + if (new_tab == tab_count): + new_tab = 0 + + var tab: CustomTab = get_tab(new_tab) + tab.button_pressed = true + elif (plugin.tab_cycle_backward_shc.matches_event(event)): + get_viewport().set_input_as_handled() + + var tab_count: int = get_tab_count() + if (tab_count <= 1): + return + + var index: int = current_tab.get_index() + var new_tab: int = index - 1 + if (new_tab == -1): + new_tab = tab_count - 1 + + var tab: CustomTab = get_tab(new_tab) + tab.button_pressed = true + +func _can_drop_data(at_position: Vector2, data: Variant) -> bool: + if !(data is Dictionary): + return false + + var can_drop: bool = data.has("index") && data["index"] != get_tab_count() - 1 + + if (can_drop): + on_drag_over(get_tab(get_tab_count() - 1)) + + return can_drop + +func _drop_data(at_position: Vector2, data: Variant) -> void: + if (!_can_drop_data(at_position, data)): + return + + on_drag_drop(data["index"], get_tab_count() - 1) +#endregion + +func schedule_update(): + set_process(true) + +func set_split(value: bool) -> void: + split = value + + if (split): + var index: int = current_tab.get_index() + split_path = scripts_item_list.get_item_tooltip(index) + + split_btn.text = scripts_item_list.get_item_text(index) + split_btn.icon = scripts_item_list.get_item_icon(index) + split_btn.tooltip_text = split_path + else: + split_btn.icon = split_icon + split_btn.text = "" + +func is_split() -> bool: + return split + +func on_right_click(event: InputEvent): + if (!split_btn.button_pressed): + return + + if !(event is InputEventMouseButton): + return + + var mouse_event: InputEventMouseButton = event + + if (!mouse_event.is_pressed() || mouse_event.button_index != MOUSE_BUTTON_RIGHT): + return + + split_btn.button_pressed = false + + if (split_path != null && ResourceLoader.exists(split_path)): + var res: Resource = load(split_path) + + EditorInterface.edit_resource(res) + +func on_drag_drop(source_index: int, target_index: int): + var child: Node = scripts_tab_container.get_child(source_index) + scripts_tab_container.move_child(child, target_index); + + var tab: CustomTab = get_tab(target_index) + tab.grab_focus() + +func on_drag_over(tab: CustomTab): + if (last_drag_over_tab == tab): + return + + # The drag marker should always be orphan when here. + tab.add_child(drag_marker) + + last_drag_over_tab = tab + +func clear_drag_mark(): + if (last_drag_over_tab == null): + return + + last_drag_over_tab = null + if (drag_marker.get_parent() != null): + drag_marker.get_parent().remove_child(drag_marker) + +func update_tabs(): + on_scripts_changed() + + for tab: CustomTab in get_tabs(): + update_tab(tab) + +func get_tabs() -> Array[Node]: + return multiline_tab_bar.get_children() + +func update_selected_tab(): + update_tab(tab_group.get_pressed_button()) + +func update_tab(tab: CustomTab): + if (tab == null): + return + + var index: int = tab.get_index() + + tab.text = scripts_item_list.get_item_text(index) + tab.icon = scripts_item_list.get_item_icon(index) + tab.tooltip_text = scripts_item_list.get_item_tooltip(index) + + update_icon_color(tab, scripts_item_list.get_item_icon_modulate(index)) + + if (scripts_item_list.is_selected(index)): + tab.button_pressed = true + tab.text += CLOSE_BTN_SPACER + elif (show_close_button_always): + tab.text += CLOSE_BTN_SPACER + +func get_tab(index: int) -> CustomTab: + if (index < 0 || index >= get_tab_count()): + return null + + return multiline_tab_bar.get_child(index) + +func get_tab_count() -> int: + return multiline_tab_bar.get_child_count() + +func add_tab() -> CustomTab: + var tab: CustomTab = CustomTab.new() + tab.button_group = tab_group + + if (show_close_button_always): + tab.show_close_button() + + update_tab_style(tab) + + tab.close_pressed.connect(on_tab_close_pressed.bind(tab)) + tab.right_clicked.connect(on_tab_right_click.bind(tab)) + tab.mouse_exited.connect(clear_drag_mark) + tab.dragged_over.connect(on_drag_over.bind(tab)) + tab.dropped.connect(on_drag_drop) + + multiline_tab_bar.add_child(tab) + return tab + +func update_tab_style(tab: CustomTab): + tab.add_theme_stylebox_override(&"normal", tab_unselected) + tab.add_theme_stylebox_override(&"hover", tab_hovered) + tab.add_theme_stylebox_override(&"hover_pressed", tab_hovered) + tab.add_theme_stylebox_override(&"focus", tab_focus) + tab.add_theme_stylebox_override(&"pressed", tab_selected) + + tab.add_theme_color_override(&"font_color", font_unselected_color) + tab.add_theme_color_override(&"font_hover_color", font_hovered_color) + tab.add_theme_color_override(&"font_pressed_color", font_selected_color) + +func update_icon_color(tab: CustomTab, color: Color): + tab.add_theme_color_override(&"icon_normal_color", color) + tab.add_theme_color_override(&"icon_hover_color", color) + tab.add_theme_color_override(&"icon_hover_pressed_color", color) + tab.add_theme_color_override(&"icon_pressed_color", color) + tab.add_theme_color_override(&"icon_focus_color", color) + + +func on_tab_right_click(tab: CustomTab): + var index: int = tab.get_index() + scripts_item_list.item_clicked.emit(index, scripts_item_list.get_local_mouse_position(), MOUSE_BUTTON_RIGHT) + +func on_new_tab_selected(tab: CustomTab): + # Hide and show close button. + if (!show_close_button_always): + if (current_tab != null): + current_tab.hide_close_button() + + if (tab != null): + tab.show_close_button() + + update_script_text_filter() + + var index: int = tab.get_index() + if (scripts_item_list != null && !scripts_item_list.is_selected(index)): + scripts_item_list.select(index) + scripts_item_list.item_selected.emit(index) + scripts_item_list.ensure_current_is_visible() + + # Remove spacing from previous tab. + if (!show_close_button_always && current_tab != null): + update_tab(current_tab) + current_tab = tab + +## Removes the script filter text and emits the signal so that the tabs stay +## and we do not break anything there. +func update_script_text_filter(): + if (script_filter_txt.text != &""): + script_filter_txt.text = &"" + script_filter_txt.text_changed.emit(&"") + +func on_tab_close_pressed(tab: CustomTab) -> void: + scripts_item_list.item_clicked.emit(tab.get_index(), scripts_item_list.get_local_mouse_position(), MOUSE_BUTTON_MIDDLE) + +func sync_tabs_with_item_list() -> void: + if (get_tab_count() > scripts_item_list.item_count): + for index: int in range(get_tab_count() - 1, scripts_item_list.item_count - 1, -1): + var tab: CustomTab = get_tab(index) + + if (tab == current_tab): + current_tab = null + + multiline_tab_bar.remove_child(tab) + free_tab(tab) + + for index: int in scripts_item_list.item_count: + var tab: CustomTab = get_tab(index) + if (tab == null): + tab = add_tab() + + update_tab(tab) + +func tab_changed(): + on_scripts_changed() + update_script_text_filter() + + # When the tab change was not triggered by our component, + # we need to sync the selection. + update_tab(get_tab(scripts_tab_container.current_tab)) + +func on_scripts_changed(): + update_script_text_filter() + + popup_btn.text = "(" + str(scripts_item_list.item_count) + ")" + +func script_order_changed() -> void: + schedule_update() + +func set_popup(new_popup: PopupPanel) -> void: + popup = new_popup + +func show_popup() -> void: + if (popup == null): + return + + scripts_item_list.get_parent().reparent(popup) + scripts_item_list.get_parent().visible = true + + popup.size = Vector2(250 * get_editor_scale(), get_parent().size.y - size.y) + popup.position = popup_btn.get_screen_position() - Vector2(popup.size.x, 0) + popup.popup() + + script_filter_txt.grab_focus() + +func get_editor_scale() -> float: + return EditorInterface.get_editor_scale() + +func set_show_close_button_always(new_value: bool): + if (show_close_button_always == new_value): + return + + show_close_button_always = new_value + + if (multiline_tab_bar == null): + return + + for tab: CustomTab in get_tabs(): + tab.text = scripts_item_list.get_item_text(tab.get_index()) + if (show_close_button_always): + tab.text += CLOSE_BTN_SPACER + if (!tab.button_pressed): + tab.show_close_button() + else: + if (!tab.button_pressed): + tab.hide_close_button() + else: + tab.text += CLOSE_BTN_SPACER + +func free_tabs(): + if (drag_marker != null): + drag_marker.free() + + for tab: CustomTab in get_tabs(): + free_tab(tab) + +func free_tab(tab: CustomTab): + if (tab.close_button != null): + tab.close_button.free() + tab.free() + +#region Singeline handling +func set_singleline_tabs(new_value: bool): + if (is_singleline_tabs == new_value): + return + + is_singleline_tabs = new_value + + if (is_singleline_tabs): + item_rect_changed.connect(update_singleline_tabs_width) + tab_group.pressed.connect(ensure_singleline_tab_visible.unbind(1)) + + if (multiline_tab_bar == null): + return + + shift_singleline_tabs_to(current_tab) + else: + item_rect_changed.disconnect(update_singleline_tabs_width) + tab_group.pressed.disconnect(ensure_singleline_tab_visible) + + if (multiline_tab_bar == null): + return + + for tab: CustomTab in get_tabs(): + tab.visible = true + +func ensure_singleline_tab_visible(): + if (current_tab != null && current_tab.visible): + return + + shift_singleline_tabs_to(current_tab) + +func update_singleline_tabs_width(): + if (current_tab != null && !current_tab.visible): + shift_singleline_tabs_to(current_tab) + return + + for tab: CustomTab in get_tabs(): + if (tab.visible): + shift_singleline_tabs_to(tab) + break + +func shift_singleline_tabs_to(start_tab: CustomTab): + var start: bool + var tab_bar_width: float = multiline_tab_bar.size.x + var tabs_width: float + var one_fit: bool = true + + for tab: CustomTab in get_tabs(): + if (start_tab == null || tab == start_tab): + start = true + + if (start): + tabs_width += tab.size.x + + tab.visible = tabs_width <= tab_bar_width + one_fit = one_fit || tab.visible + else: + tab.visible = false + + if (current_tab != null && !current_tab.visible): + if (start_tab != current_tab): + shift_singleline_tabs_to(current_tab) + return + + if (start_tab == null): + return + + for index: int in range(start_tab.get_index() - 1, -1, -1): + var tab: CustomTab = get_tabs().get(index) + + tabs_width += tab.size.x + if (tabs_width > tab_bar_width): + return + + tab.visible = true +#endregion diff --git a/addons/script-ide/tabbar/multiline_tab_bar.gd.uid b/addons/script-ide/tabbar/multiline_tab_bar.gd.uid new file mode 100644 index 0000000..b0d8a21 --- /dev/null +++ b/addons/script-ide/tabbar/multiline_tab_bar.gd.uid @@ -0,0 +1 @@ +uid://l1rdargfn67o diff --git a/addons/script-ide/tabbar/multiline_tab_bar.tscn b/addons/script-ide/tabbar/multiline_tab_bar.tscn new file mode 100644 index 0000000..6e7ed48 --- /dev/null +++ b/addons/script-ide/tabbar/multiline_tab_bar.tscn @@ -0,0 +1,52 @@ +[gd_scene format=3 uid="uid://vjuhunm2uboy"] + +[ext_resource type="Script" uid="uid://l1rdargfn67o" path="res://addons/script-ide/tabbar/multiline_tab_bar.gd" id="1_8jr3v"] + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_la2jv"] +content_margin_left = 0.0 +content_margin_top = 0.0 +content_margin_right = 0.5 +content_margin_bottom = 0.0 +bg_color = Color(0.082627445, 0.082627445, 0.082627445, 1) +corner_detail = 1 + +[sub_resource type="DPITexture" id="DPITexture_split"] +_source = "" + +[sub_resource type="DPITexture" id="DPITexture_scripts"] +_source = "" + +[node name="MultilineTabContainer" type="PanelContainer" unique_id=635880120] +anchors_preset = 10 +anchor_right = 1.0 +offset_bottom = 28.0 +grow_horizontal = 2 +size_flags_horizontal = 3 +theme_override_styles/panel = SubResource("StyleBoxFlat_la2jv") +script = ExtResource("1_8jr3v") + +[node name="HBoxContainer" type="HBoxContainer" parent="." unique_id=932291510] +layout_mode = 2 +size_flags_horizontal = 3 +theme_override_constants/separation = 0 + +[node name="MultilineTabBar" type="HFlowContainer" parent="HBoxContainer" unique_id=2135340034] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 3 +theme_override_constants/h_separation = 0 +theme_override_constants/v_separation = 0 + +[node name="SplitBtn" type="Button" parent="HBoxContainer" unique_id=813915450] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 8 +toggle_mode = true +icon = SubResource("DPITexture_split") +alignment = 0 + +[node name="PopupBtn" type="Button" parent="HBoxContainer" unique_id=1586924518] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 8 +icon = SubResource("DPITexture_scripts") diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..a917482 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dh2m0t6qryg3s" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..02a635d --- /dev/null +++ b/project.godot @@ -0,0 +1,32 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="Insel Romantik" +config/features=PackedStringArray("4.6", "Forward Plus") +config/icon="res://icon.svg" + +[editor] + +version_control/plugin_name="GitPlugin" +version_control/autoload_on_startup=true + +[editor_plugins] + +enabled=PackedStringArray("res://addons/script-ide/plugin.cfg") + +[physics] + +3d/physics_engine="Jolt Physics" + +[rendering] + +rendering_device/driver.windows="d3d12"